I’ve written previously on some of the issues that Dragalia Lost has with its story, especially how much potential is wasted. Well, here’s some more. There are all these characters, and yet so very few are used in the story at all, particularly the main story. So here I’ve sorted them out into their various story roles, as I see them. At least roughly. These are distinct from the gameplay roles the units have, as that’s a lot simpler and sometimes completely different.
As it wouldn’t be much of a blog post if I didn’t have any discussion, I’ll give some explanation, since the categories are sometimes a bit weird.
- General basically means leader of lots of soldiers. I’m sure most of those up there aren’t actual Generals, but you know, heads of state actively leading armies is close enough. Also included were the leaders of knightly orders like Eli (leader of all the Paladyns) and Lief (head of the main knightly order of Alberia), since I figured that’s close enough.
- Knights and Fighters/Warriors is admittedly a bit of an arbitrary distinction. I figured knights were the fighters that also had more minor leadership roles, especially if they were elite warriors, or otherwise distinguished. Characters described as junior knights in-game I listed under Fighter for that reason. Knights also include trainers like Celery or Raymond.
- Mage is pretty much what you’d think. It includes, but is not exclusive to, battle mages. Fortune tellers count as mages I guess.
- I included all the ninja characters under Assassins, because that’s what ninjas are supposed to be (and that aesthetic continues in this game), even if those characters are theoretically in the bodyguard role, protecting against possible assassins.
- Researchers includes everything from lecturers to mad scientists. Basically the nerds.
- I put Catherine under Merchants because I figured she was rich for a reason, and I didn’t want a category of one otherwise.
- Adventurers are like your typical RPG PC – someone who travels around doing various things for various reasons, often taking jobs from various people. Most of the characters described as mercenaries fall here. If a character just travels looking for fights, I put them under Fighter, though.
- Treasure Hunters are different from Adventurers because they’re just after one thing: treasures. The reasons and means are different, but that’s what they’re about.
- Entertainers includes any of the arts, in addition to just entertainment. So we’ve got a painter, a writer, some dancers, and even a fireworks guy.
- Servants include all sorts of domestics (like chefs), as well as bodyguards and couriers.
- I separated out Detective, since that seems like a very particular role of investigation + pursuit + fighting, all in one profession.
- Civilian is a broad category. Mostly it’s just random NPC-types, villagers for the most part. Basically people that would have no real job in a RPG party. Includes everyone from random kids to dispossessed nobles that don’t have any particular skill. Surprised this category is so large, since this is an RPG after all. But as I said, the gameplay is divorced from the story pretty heavily here, and the characters can have fun stories separate from the main story.
- Dragon was just for those role-less dragon characters. (Faries count as dragons I guess).
- The Fire Emblem characters were hard to categorize. They’re hero characters in their own games for the most part, and I guess fill other roles there. But here they’re just kinda there, fighting Euden’s enemies, without their normal crews. Very odd.