Dating Sims on the Holodeck
Kusoge for kusonin, and other fine beings such as yourself.
To put it right at the front: I didn’t like it. I’m going to put a short version of my review that I’ve placed elsewhere (I believe in recycling!), then go into more detail: In short, if you’re looking for a generic sci-fi show, this isn’t too bad. Not good either, but not terrible. 4/10,… Read more
Way back a month ago, Kim over at Later Levels made a post about their perfect video game. I’ve been thinking about this post a lot (I was thinking about posting what you see today since that day), but here it is now. This is obviously a complicated question, and I didn’t really think a… Read more
Yesterday the Dusk trilogy of the Atelier series came out. While I’m not the type that generally gets games day 1, especially if I have any question about the quality, or how much I’d like a game, I figured by this point I know what I’m getting into. Plus, they’d have a discount, being new… Read more
Over at Massively OP, an article popped up today about using lore to excuse design decisions, and how that’s not OK. Going in, I thought this was going to be about actual game design – combat flow, ui flow, and the like. Basically using lore to justify bad QOL elements. I can certainly get behind… Read more
Just a check-in (not even going to post this to Twitter). I’m not dead. Not yet, at any rate. Just haven’t felt like actually writing. Sure, I’ve had ideas for posts, and time to post them; but I”ve lacked the will to actually type them out. Not that anybody’s missing anything by me not writing… Read more
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