Timelines In MMO’s (and Other RPG’s)

I was reading a reddit thread earlier, about a recent (in-character) blog post for Star Trek Online. Most of the thread was grousing (yet again) about the official timeline for the game: everything in the game takes place in the years 2409 and 2410. And the year isn’t over yet.

Now, said thread has the author of the post (a fan, not a dev) in there to justify said timeline. Basically, all that stuff happens quickly, and in rapid succession. And I can see how that could theoretically be justified.

But really, I think it’s a big stretch, especially since these things don’t take place in a vacuum. Part of the whole “RPG” thing is “role-playing,” ie, taking a role. The PC is a Character, after all. And while all the stuff in STO could, in theory, possibly take place in two years – two TV seasons, in other words – that would only really work with an established crew with an established captain. But that’s the trouble – in STO, no matter which faction you pick, you start out as a lowly junior officer, and end up as a full admiral (or its equivalent) well before even getting to the real “big damn hero” stuff.

The reddit thread offers some alternative timelines. One would be to have time in-game roughly match real life time. That’s how the shows worked. And it would at least be slightly sensible to take at least several years to build up rank. It’s still way too damn fast – even Kirk took about a decade as Captain to rank up – but at least it’s not crazy. Another option would be for each in-game “season” (major content patch) to equate to a year. This is also how the shows worked, although each show only had one season per year, so both are viable. This is better for the rank progression issue – we’re at something like season 18 or 19 I think, which makes for a much more sensible career path, even for a “saves the galaxy multiple times” hero.

(My own personal headcanon is that one’s career – and the events in the game – take place over at least a couple of decades, at least on the Federation side of things. Klingons can justify all this based on merit – this is the stuff songs are sung about, after all; and the Romulans can as well, as they’re basically the Rebel Alliance, promoting anybody to high rank as long as they stay alive and are successful. But Starfleet is pretty much a traditional, modern, bureaucratic military-complex, and while heroes get noticed (and thus placed first in line for promotions), there is still a process to all this. Hell, even in the US Civil War, brilliant officers still took the whole war to get from low to high rank.)

All that brought on the thought: what about other games? Especially MMO’s. From the games I’ve played, time doesn’t really seem to pass. I mean, some have day-night cycles, and some have seasonal events. But time doesn’t seem to pass in-character, for the most part, besides the occasional time-skip (like Dragon Age 2). When you have quests you can do in any order, especially sequence ones that can be interwoven (or, heaven forfend, out of order!), that makes trouble for setting up a timeline.

Let’s take Granblue Fantasy, for example. In a recent interview Director Fukuhara said that all the events were canon, but that they really didn’t think about where they fall in relation to each other (and the main story) – the players are all over the place in terms of what they’ve played (and I figure most are relatively low-level, and thus not as far along in the story), so making an extended timeline (a la Radiant Historia) is not something they’re terrible interested in. Of course, they’ve had six summer events now, and we can guess the game is five or so years along. And some events have characters that can only be present at certain times in the main story (like the recent Fastiva event…). I have my ideas, but that’s all they are – ideas.

But I was thinking about this in terms of, say, the Elder Scrolls games (including Elder Scrolls Online). We can guess what year they take place in (I think they’re actually explicitly stated somewhere, actually, even in-game) – or rather, the year they start. But how long do they take? In these sorts of games, you can’t even decide which events are canon, since there is the element of player choice, let alone what order events take place in, let alone when the events take place. (It was worst with Skyrim, which is perhaps at least part of why ESO takes place an age before any of the other games.)

Maybe I’m just being too big of a giant nerd about this.

Sometimes, Playing With Others Is Fun

Well, when you put it that way, how can I resist?

I was playing ESO last night, doing what I could to finish off Vvardenfell. I had a few delves left, and some dungeons and world bosses. I have to say, I really dislike when they put this kind of hard stuff on a completion tracker; it kinda makes me feel compelled to actually do the content. So off I go to the public dungeons.

The thing with the public dungeons is that they’re supposed to be done by a group. If you’re a big enough hero, I think you can solo them, but little lvl 20’s me ain’t that. But I could try. So I did. Didn’t get very far before some fellow came up to me to group with me. Seeing his much higher level, I agreed – always good to be carried. He was also more informed than I – he was looking for the skill shards, which I hadn’t even thought about being in this place.

And so it went. The first dungeon was also populated by other groups, so it was an easy time. Even the supposed hard boss was a breeze, to the point that I almost didn’t get there in time to get credit. We decided to do the other dungeon in the area. That one was a whole lot less populated – I think we only saw one other group, at the end. Going through that as a pair, when it was meant for parties, wasn’t easy, but it wasn’t too difficult either. And the end boss for that dungeon was pretty cool – not a big monster, but more a boss gauntlet, getting more hectic each time.

She’s got a point.

So, while I usually fly solo, joining up with this one dude was pretty cool too. 8/10, would team in the future. Now, to find randoms to do the world boss with…

Mobage Stuff

Stuff has been happening in the mobile games I’ve been playing, too. Granblue Fantasy has gotten its big collaboration event with the OG Love Live crew (which is linked to the 2nd gen Love Live crew event from last year). Dragalia Lost got a sequel to the previous summer event. Princess Connect has a rerun event from last summer going, but also is celebrating its half-anniversary with free 10-rolls, so that’s something too.

I have to say, for both GBF and DL I like the direction of the events compared to the previous. Both the older events (though DL’s was only a month ago) were pretty straightforward, “thing is threatening the place, so we gotta fight it”. Which was weird for the LL event, because the LL girls were entirely useless pretty much the whole time. I mean, you’d expect newbs to be useless, but they were really useless. At least the events in both games gave some character development to the main cast, but they were otherwise pretty normal, “everyone gets along to face the trial” stuff.

These new events though were a change of pace. For DL, I really liked the exploration of self-doubt and social fear on Cleo’s part, and how Siren helped her learn to cut loose and have fun, despite her own challenges (which is odd, since Cleo was all about “tanoshii pahty” back at Dragon Christmas, but whatever, I guess dancing around in a bikini on stage is different from hosting a party in a skimpy santa dress). Of course the event had a happy end, but it was nice that the “threat” was “people might not come to a concert because they are afraid of the singer for good reason,” (her name is Siren, after all) rather than some monster or another.

The LL collab in GBF was a bit more traditional in structure (there are monsters and such), but I think it utilized the LL girls a lot better this time around. Of course, it also helps that the OG LL girls are much more fully realized characters than their sequel counterparts. I’m only tangentially interested in LL, and I have to say the characters her caught me better than in last year’s collab, where it seems everyone just revolved around the main girl Chika. I gotta say, though, that Nico or Maki seem like better main character material than Honoka, but that’s probably just a LL thing more than a GBF thing. The fact that there is some conflict between the LL girls in this rather stressful situation – not much, but just a little banter and chops-busting – adds a bit of spice to what could have been a very saccharine outing.

I appreciated how the LL girls are clearly out of their depth here, but aren’t useless either. Some of them even take the time to learn some good magic stuff. And they actually utilize their skills to help the people of the town, in a way that makes sense, and is self-sustaining (or it would be, if we didn’t know what was coming). I also like that there’s an actual reason the LL girls come to the GBF world, and it wasn’t just some random thing like all the other idol collabs. There’s just a lot of good worldbuilding in this event that I like.

I Have Actually Been Playing Games, Too

Good Advice

My last few posts have only been about games in the abstract. But I have really been playing video games, honest! A few hours a day, in fact! Just, most of the screenshots of the games I’ve been playing are on my pc, instead of my school computer where I blog from most of the time. And I haven’t been playing Steam games, either, which means no cloud storage.

The game that’s been taking most of my time is ESO. I’m really liking (so far) how much the game experience is like a proper Elder Scrolls game. And the writing isn’t so terrible either. When I first heard of the game, and how they were doing the alliance system, and being in 2E without any reason, and how the UI looked a lot like the default Skyrim UI, and all that, I was a big hater, I admit. I am not a huge fan of Skyrim (it took me 200+ hours to figure that out…), mostly because everything was even more casualized and consolized than Oblivion, and ESO looked like more of the same.

This seems like it would be uncomfortable to walk on.

Glad to find out it’s not, really. It’s a proper action MMO that just happens to be in the Elder Scrolls universe. While I don’t think it’s the best that could have been done, it is competent. And I do miss some of the detail that gets lost when greatly increasing the playable area (all the towns on Vvardenfell, for example, are much smaller than they are in Morrowind, and the buildings that are in both games are smaller, too). But taking all that into account, it’s good enough. Good enough to subscribe to.

As for my actual progress, I’ve gotten up to 20 or 21. Haven’t gotten any of the crafting up very high; I’m wondering if it’s worth keeping all of those green and blue equips for Research, or just Deconstructing them to get the crafting xp. I’m mostly doing this without guides, since (so far) it’s easy enough. Going through the main Morrowind story (this is the weakest writing so far; as per usual with TES games, the strength in writing is in the small details, not the big picture or grand events), since I guess that’s what I get for starting on that expansion. I have no idea what the actual main story is, or how to start it.

As an aside, I wish the earbuds I’m using (because I generally play in the dark of the morning, and my roommates want to sleep then for some reason) had markers for L and R. It’s always a mystery until I get in-game.

Some Quick Blog Housekeeping

I’ve finally gotten around to updating the blog itself. It still has that default picture at the top, but at least this looks like a proper blog. I hate all that infinite scrolling nonsense, and not having stuff on the sidebars. Apparently I had to switch from “modern business” theme or some-such. Now this looks like the old-fashioned blogs I’m used to.

I’ve also set up some nifty stuff on the side, now that I can. I even put up an RSS button. Which I did because, for the first time since I started reading blogs back in 2001, I also got an RSS reader. WordPress has a nifty “follow” function (also a button for that, too, on the side there), but that only works for WordPress blogs. Unfortunately, some people don’t have RSS set up. I’ve finally gotten around to looking up most of the Blaugust participants (figured that was a good way to start), and some of them I’d like to follow, I can’t. It’s slightly annoying.

I couldn’t figure out how to set up a proper blogroll. The “Links” widget for WordPress doesn’t seem like it’s editable, even though it looks like it should be (or I’m dumb and can’t figure it out – very possible!). So I just went with the Blogs I’m Following, which only works for WordPress blogs. So sorry.

I still don’t get Twitter. I thought I got it, then what I got changed. I’m not a social person, even online, so so far it’s just there to announce my blog posts. Thinking on it, I probably should be following the blogs I follow in the normal fashion on Twitter, too.

My History (The Relevant Version)

Since it’s “Getting to Know You Week” for Blaugust, and I don’t have anything else to talk about (well, I do, but all my screenshots are on my PC at home), I figured I’d do a little bit of that ‘letting strangers in the internet know details about your life’ thing. Also, Belghast did it today, so I will too. Mostly of course it will be about gaming (certainly because it’s topical to the blog, and not because that’s what most of my life revolves around – that’d be silly and sad, r-right?), but some actual life facts might get in there too.

I grew up in a small SoCal town (for real, there are small towns in SoCal; though I guess that is relative). Both of my parents were nerds, so it’s only natural that I grew up to be one, too. My dad liked to be on the cutting edge of tech, at least so much as he could afford (which, later on, wasn’t much), so we had a PC that could play games, even in the 80’s. I vaguely remember having some tank game on one of those green-and-black screens. He had the Star Wars tape set, when that came out, and almost the full collection of Star Trek TOS tapes as well (I think the only one that was missing was the one with “The Turnabout Intruder” on it, so I never watched the whole series until a few years ago). I grew up watching TNG as a baby, then on; Star Trek and Star Wars was basically in my mothers milk.

Unfortunately, when it came to gaming, my mother was more…traditional. We not only didn’t get consoles ourselves, but they weren’t even allowed in the house. (I remember one time my friend came over to spend the night; he brought a little TV and his SNES. When my mom found out the next morning, she flipped.) In middle school, when Pokemon was big, my friend let me borrow one of his GBC’s, so I could play whichever of the games he wasn’t playing at the time; I had to hide this, only playing at night or when my mom wasn’t paying attention. My first console was actually a N64, after I started college in 2004 or ’05; my mom wasn’t happy even then, but she couldn’t do anything about it.

Also, as stated, my dad was into tech and games, and mom wasn’t going to interfere in that. So I grew up with PC gaming at home. I distinctly remember the 20 or so 3.5″ floppies that were needed to install X-Wing. When Tie Fighter came out, we had a CD player, so it wasn’t quite as crazy. We had a “kid’s computer” which had those edutational games that were big in the mid-90’s.

I was also able to play games with my friends. One very close friend in particular was my gateway into console gaming (he’s the one I mentioned above), particularly of the Nintendo variety. He’s was one of the first in the school to get a N64. His family had several Game Boy’s, and I was able to play on those too. I have very fond memories playing together with him, particularly of Perfect Dark (I always liked how we could team up against bots, instead of just competing directly like with Goldeneye).

In middle school I started getting into TGC’s. Pokemon had come out, and like in many places it was the hit on the playground (or, in my case, the history classroom, where all the nerds hung out to play games and whatever). I didn’t have much money, but still got to play some: in a weird inversion, my friend wasn’t allowed to have Pokemon cards, but he was allowed to have money to buy them; so all the cards were “mine,” and I built the decks and housed the cards. Magic: The Gathering had been gaining a bit of popularity at school before Pokemon became big, but the mons totally replaced them. Until one day Pokemon was banned at school – too many kids crying about stolen cards (middle school is the worst). Then MTG came back into the fore, and I had the same arrangement with my friend about the cards here, which extended well into high school.

When my family got DSL when I was in high school, whole new worlds opened up to me. Finally I was able to download things with any sort of speed and reliability; and what else to download was there besides emulators? I finally got to play those SNES and arcade games that I wasn’t able to as a youngster; A Link to the Past and Earthbound were some of my favorites. I wasn’t able at that time to dedicate myself to any of the strange new games that required internet all the time, and a monthly sub, like Everquest, though I did hear about that at school from some of my richer gamer friends.

When I graduated high school, my uncle gave me his old laptop; this was my first computer that I owned myself. Of course, this was a used laptop, in 2004, so I wasn’t going to play many games on it. Oh, and it was probably of 1996 vintage or so. It wouldn’t even read CD-R’s, so the only games I could play on it were Win95 cd’s that I still had, and the few emulated games that would fit on a 3.5″ floppy.

Later my freshman year I got a computer from my parents, that $400 eMachines POS that I mentioned a few days ago. But it was a PC, and it was mine. (It was also my first foray into PC components – the hard drive died within a few months, and I had to figure out how to fix all that.) It wasn’t much, with its 2004 onboard video, but it was enough to play Freelancer, which was my main game for quite a while. I got quite into modding the game, and even joined the mod team for one of them (I sadly don’t even remember the mod or the server). I learned rudimentary 3d modeling, but never could figure out texture mapping. I’d say Freelancer multiplayer mod servers were my first taste in that sort of persistent, large, multiplayer games, and sort of prepared my mind for the idea of MMO’s.

I could also run Half Life and Call of Duty, which filled up a lot of the rest of my gaming time. Playing CoD in multiplayer, with all the botters and hackers, as my first real online competitive multiplayer experience, was kinda a shock. I learned I really sucked at video games. I mostly gave up on that kind of game then, or at least the multiplayer stuff.

I think my first real MMO was Mabinogi. I got into anime in college, and Mabinogi’s art and gameplay really appealed to me – as did the ‘free’ part. The rest of it though…didn’t. I hate grinding. And Mabinogi is a prime example of the Korean Grinding Game. I stayed with the game for a lot longer than I should have, because of the art. I didn’t even get into the social aspect of the game – I just wanted to play dress-up with my anime girl doll, but the grind required to get the good stuff was quite the turn-off.

Over time and money and jobs, I got more consoles. First a PS2 and Gamecube (after the PS3 came out), and got into many of the classics there. At one point I was just buying whatever anime-styled game was in the Used section at Gamestop, as long as it looked even slightly appealing gameplay-wise. (Turns out boxes are not the best way to judge this – I have quite a few 1/4-1/2-finished games from this era in my life.). Found a few favorites this way, though – discovered the Atelier series, and the Persona series.

In 2012 Star Trek Online went F2P; I was on that like a fish on whatever fishes get on. I had heard before that STO was a bit of a bad game; but news of improvements over the course of the game, as well as the whole ‘free’ thing, and my thirst for anything even remotely good in Star Trek (Trek novels being ‘rubbish’ on average), I joined up. And I was hooked. The space combat was like a fun version of Starfleet Command, and the ground wasn’t too bad with its TPS mechanics (or so I thought at the time – they were actually trash, since the enemies act like tab-targeting MMO enemies, not shooter enemies). Eventually I bought a sub – a first for me – and then a lifetime sub many months later. It was an almost daily game for years.

The two biggest influences in my gaming life are Steam and 4chan. Steam got me with all the deals. 4chan is basically my review system: knowing just how much /v/ says something sucks gives me a good indication on whether I will like a game or not. I wouldn’t have gotten into gacha games without 4chan either – not that they were shilled, quite the opposite in fact – but because I could see art and gameplay and such. And it gives a sort of community for many games that is more honest about the flaws of a thing, more than say reddit or discord. (Also, I greatly value anonymity – hard to get a big head when no one knows or remembers who said what, which greatly reduces drama and groupthink.)

Now here I am, writing about games. This isn’t my first blogging rodeo – at one point I put together an in-character Skyrim journal of sorts, but it killed any enthusiasm for the game (I couldn’t blog as fast as I played, and I was taking notes more than actually playing). It’s nice to have a sort of community of fellow bloggers – even if I don’t interact with them on any real level, it’s nice to know someone else is there. And it’s gotten me to try a couple new games, and to really think on them.

Because I need at least two pictures.

Something Different

This post needs a picture, so here’s a fun one.

It’s the end of the semester, and the beginning of the next comes soon. I work for a major university, and supervise about 20 or so student employees. Since it’s the end of the semester, that means it’s turnover time. Many will stay, term to term, but there are always those that leave. Some graduate, some drop out, some just go to another job for whatever reason. I don’t like to get too involved with them, for both ethics-related CYA reasons, and because I know they’ll be gone before too long (unless they’re crazy like me – I was in my student job for four years straight: early morning custodial); most don’t last more than two terms.

But summer semester is different. Because it’s summer, students don’t take full class loads; thus, they’re able to work a full 40-hour week, if they want. Most don’t work that much, but they do tend to work more hours than during the school year. I tend to get a lot more time with many of them, so we get more a a rapport going. Also, there tends to be fewer workers per shift, so more interaction happens.

Even so, the semester comes to an end. And then these guys leave. Sure, there will be more coming back, and some stay. But over time you get to know folks, even a little. And they always have to go. Some, of course, you can’t wait to see off, for reasons I’m sure you can think of. But others you don’t want to go.

And today, I have two leaving that are in my top five favorite workers, of all the students I’ve had under me. Most people, especially for obviously temporary jobs like this, are just running the clock, doing their jobs enough to not get in trouble. And that’s perfectly fine and understandable – I hire people so things get done, and as long as they get done without trouble I don’t care how anyone feels about it. But these two weren’t like that. You know how some people actually care about their job, genuinely wanting to improve both the job itself and their performance of it? The people that actually think about their work for more than the bare minimum necessary to get their tasks done? These two were like that. And that kind of person is hard to let go of. Even when you have to.

So yah, a bit of melancholy today. Happens three times a year, every year. Always sucks. Then I have to replace these folks. And I hate meeting new people, so this is really unfun for me. Oh, and all the hiring, training, etc. I have to do. Why can’t people structure their lives so it’s more convenient for me?

In other, more fun news, I don’t have to do surgery this month, so I can totally finish Blaugust off right.

WoW Classic and Me

Now that Elsweyr and Shadowbringers hype has died down, it’s time for the elephant in the room to come back: WoW Classic. Most of the blogs I read are all up in this; somehow, I got in with the MMO crowd, and this is naturally the next big huge deal-thing. So, what am I going to do?

Nothing with this game, at least.

I don’t want to rain on anyone’s parade (or at least the two or three of you that read this). If you are excited for this, that’s great. I’ve been hearing that WoW has been getting kinda stale recently, and this might just be the shot in the arm it needs.

I think that last sentence gave it all away though. “I’ve been hearing.” I’m just not into this game. I never was. I liked Warcraft II well enough, but Warcraft III left me a bit cold. I just never really got into the world of Warcraft, and never cared about the lore. When WoW came out, I was just starting off in college. I didn’t have time for that sort of game, and I certainly didn’t have the money for it if I had. (Nor did I likely have a PC that could run it – my parents got me a $400 eMachines PC for my birthday that year, and it could barely run CoD – the first one, when my roommate was playing CoD2. Yah.) I had friends that got into it, but it was never for me.

And once I actually did have the ability to play it (years later), it just wasn’t the sort of thing that appealed to me, aesthetically. I like cartoony stuff, just not that particular style. So, unlike FFXIV or ESO, which drew me in, in part, by the art, WoW continues to repel me.

Then, there’s the whole going-back-to-how-it-was thing about Classic. I decided, after playing games like WoW, that I wasn’t going to play any more like that, unless they were quite appealing in other areas. That was years ago, and WoW might very well be a game now I might have wanted to try, if it wasn’t for the art (I mean, I am playing FFXIV). But Classic is a game I really don’t want to play. And I have no nostalgia for those times in the game, so there’s nothing for me to go back to. Again, not to say anything against those that like it. I am personally looking forward to reading all the responses to this “new” thing. I might not understand some of it, but that’s fine – part of why I got into this blogging community (such as I have) was to get these different perspectives on these different games that I don’t play.

Newbtacular Progress: ESO and FFXIV

I finally got out of the babby tutorial in FFXIV: I hit 30 on my main job, so I got to go to the summer event. This was my immediate main goal for the game (I wanted my happi, and I got it), so good for me. Wasn’t really prepared for the summer event, even though I was the correct level: two of the events were for cooking and fishing jobs, which I haven’t even started.

Luckily for me, the obstacle course gives out rewards too (including what you need for the happi). Was a lot harder than I thought it would be. Fell off the first part a dozen times; switching to a controller for these parts wasn’t helpful. Eventually I figured out that the jump is fixed; once I got that down, the jumping portions were simple (not running off a platform after I landed…that’s another story).

Getting to 30 also meant (for me at least) joining one of the great companies; basically joining a faction. Funny how all these militias are courting the great hero (You), but once you actually join, it’s bottom rank, just like every other recruit. My character happened to join the Immortal Flames (I think that’s what they’re called; definitely something about Flame in there); considering how she started out in that city, and became a hero for some reason, you’d think the sultana (or the general) would fast-track my character’s rank a few levels; at least start as an officer, for heaven’s sake! But no, Private, Third Class Toubii it is.

This is one of the good guys, btw.

In ESO, I also made some progress. Not nearly as much, though. There, my character (also Toubii, I think; I was going for Tobi, but that was taken, as was Tobii; Tobiii seemed a bit much) is still just some nameless scrub, out making a name for herself. Or at least money, and something to stave off boredom. Anyone asks her to do any little thing, she does it. Find your kid? Sure. Kill a high-ranking official in her office? Why not? It’s all the same to her. Doesn’t seem to level very fast, though. I’m only at lvl 14 I think, with 4’s in all the main armory professions.

Speaking of crafting, those buggers did it: they got me to sub. I needed that crafting bag. Money doesn’t come fast, at least at the babby levels I’m at, and you need a lot to expand your bank and inventory. And crafting materials are what take up most your space. But the crafting bag, which you can only get by subbing, fits everything you could want to craft with. So nice to not have to play the inventory management game, when I’m still trying to find out what’s actually worth anything.

And, I’m still in Vvardenfel. Haven’t even gone very far up the west coast (went all the way up the east side though. Turns out I did finish the Telvani questline. That was actually really compelling, though I don’t think it really fits the setting (letting an Argonian rise up in rank from slave to an actual member of the House? Really?).

One problem I really have with the game is stealth. There have already been several stealth areas, but the game does stealth poorly. It looks like objects don’t actually conceal you like you’d think; there are only a few objects that you can hide in, not behind. That makes sneaking around very difficult. Also, it seems the NPC line of sight is funky, if not broken; you don’t know when they’re going to detect you. And, as far as I can tell, you get no backstab/stealth crit bonus, so no assassinations. It’s an MMO, so I’m not expecting it to behave like an action game (like, say, Morrowind…), but when the game tries to play like it is, but doesn’t allow it, that’s a bit discouraging.

He’ll certainly fare better than the last NPC adventurers we encountered there…

A Quick Thought: Starting a New MMO

There’s one big problem with starting a (relatively) long-standing MMO, that’s been properly doing it’s thing – early group content. Trouble is, early group content is pretty easy to get past, and then never do it again, unless there’s some unique/attractive gear. As I’ve been going through FFXIV, I finally reached the point a day or two ago where I had to do group content to advance. And you unlock more and more stuff in quick succession, it seems. So, I’ve been having this sort of thing in my screen a lot:

I don’t know how to fix this. Maybe keep adding good things to the loot pools. At least in this game, you could add good-looking gear, so people can use it as glamours. Or have huge XP boosts, I don’t know.

It doesn’t help that I picked DPS instead of tank or healer. At least this class is pretty brain-dead, because I’m a simple sort, not very quick. And DPS is a dime a dozen, so no one blames me, or remembers me when I suck.