Genshin Impact: A Deeper Look

I’m going to be reusing my pictures from the last post, since that’s what I have available.

The first thing to note, is something that I’ve seen from a lot of other people all across the internets. Some people that wouldn’t know better if you hit them over the head with the idea, and others that should have gotten it by now:

“Gacha” isn’t a genre.

Let me repeat that:

Gacha isn’t a genre.

And just so you remember:

Gacha isn’t a genre!

Gacha, as I’ve pointed out multiple times, isn’t a genre (do you get it yet?), it’s a monetization scheme. Gacha is essentially the same as lootboxes, but you don’t call games with lootboxes “lootbox games,” do you? Of course not, that’d be silly. But all the time I’ll see posts or reviews saying something along the lines of “Genshin Impact is a gacha game, but it doesn’t play like a gacha game.” What does a gacha game play like? I know what these folks are talking about, and I’ll get to that later. But it’s not a gacha problem.

To the more important point, everything I said in my first look still holds true. I’ve played a lot more by now, and I stand by my previous statements. Well, except for that last part. I can definitely recommend this game now. This is a good game overall. However, it’s good to know what it’s about going in, what to expect.

All of the good stuff is still good, even after tens of hours. I’ve heard it staid that the combat is more comparable to Nier: Automata, rather than Breath of the Wild; I don’t know if that’s true or not, having never played Nier, but still, it’s good stuff. (And it gives me hope for Nier: I’ve heard it said that the combat is kinda lacking in that game; but if it’s like Genshin, I’ll love it.) Once you actually get a good party going, the combat and flow starts getting quite natural. It’s fun, even taking out the same enemies over and over (another area the game is similar to Breath of the Wild…).

The story is actually pretty decent. I wasn’t expecting much going in – the beginning is yet another “oh noes a dragon?!!”, but it picks up from there. There’s a bit of nuance to the various situations the Traveler finds themselves in, especially in the second area. Not a lot of nuance, mind, but it’s not an obvious case of black-and-white, like it might seem from the prologue (even in the first area, after you beat the prologue, you see some of that nuance come in). The story isn’t great literature, but it’s nice for a rpg like this.

It seems the various characters that you’ll see in the gacha will get their own character stories that you can play through at various points. To be honest, I’d rather these be tied to actually having the character (like using the friendship system, instead of the few paragraphs they get per friendship level), as an added incentive/bonus for pulling said character. But I suppose this is another way to advertise the character – I didn’t care about Klee after they nerfed her animations (her alpha/beta animations were far more…animated), and certain folks said she sucked; but after playing her missions, she’s actually pretty good. Maybe I’ll get her eventually.

The writing is pretty snappy, at least in the English translation. I’ve noticed some liberties taken here and there, at least compared to the Japanese translation; I’ll believe that they’re the invention of the English localizers, since this is the kind of stuff that English localizers are notorious for (I have another post on that issue brewing). But it isn’t too bad, as far as I can tell. It’s not too distracting, at least, except for some of the memes used for achievements.

One thing of note is that the daily random quests actually advance the world and story, sometimes. Most of them are just “go here, wipe out the enemies”, but occasionally there will be one that involves npc’s and areas you’ve already visited, and either advance a little story in themselves, or somewhat change the world. For example, there is an inn in the second area that has broken stairs; one of the random mission sequences has you help repair those stairs, and they are repaired. Those little details and care are really what make this game special.

Which is good, because there are a couple of big problems. The gacha problem that I talked about in my last post on this game still applies. It’s the worst rates I’ve ever seen, outside of maybe STO’s lock boxes. But that’s not the main complaint people have, which have folks up in arms. No, they don’t like the fact that this game is indeed a mobile game.

This is what most people are talking about when they have complaints about the energy system (called “resin” in this game). They put the blame on the “gacha game” nature of this game, but that has nothing to do with the gacha. No, this is just your standard mobile game tactic. It’s a perfectly valid complaint, but we need to understand what it is: the fault is that this is a mobile game. For some reason folks got the impression that this was a mmo, or something along those lines. But it’s your standard mobile game, just with a nice coat of paint that’s worthy of a pc. But you need energy to do all the grindy stuff – get resources for leveling and advancing characters and gear. You only get so much, which regenerates over time. Pretty standard stuff, but I guess people weren’t really expecting it, so they are mad (well, more mad than they would have been with the correct mindset – it’s not a particularly good implementation of an energy system).

And I think, as a bit of meta commentary, is a big problem. People aren’t coming in with that right mindset. They expect a “main game” – something they can play for hours and hours, and stay entertained throughout. Frankly, I’m surprised it had as much ready going in as it did – most games of this sort would be envious of just that first area’s worth of content. As it is, the game gives 30-40 hours of good content, before getting terribly grindy – very good, actually. But still, mobile games like this have this trouble at launch, and early on – good start, but then an incomplete, unsatisfying “mid”-game, with no real end-game yet. I’m sure these problems will be addressed in the future – they tend to be, in successful games. But we’re going to have to wait.

One thing that does really concern me, with that mobile-game mindset, is the frequency of updates and events. Six weeks is a good amount of time for major updates. But there should be events and the like between those updates, to keep players going. New characters should come at a good pace, and I’m not really seeing it here. Significant events should come at a decent clip (at least once a month, if not slightly more often at first), but again, not seeing it here. Personally, I’d like to see story events, but even events without stories would be something. We have had one event so far in the game, and it wasn’t much (and again, takes energy to get rewards – though the rewards definitely weren’t worth the energy here). This can be a problem with immature games (and make no mistake: despite the high level of polish, this is a very immature game right now), but it doesn’t make it not a problem.

To sum it up, this is a good game. Just keep in mind that it’s a mobile game, with all the normal mobile game issues, and you can be happy with it.

Genshin Impact: Initial Impressions

Another week, another new gacha game. But this time, people are actually anticipating it. I’ve never seen initial hype for a new mobile game so high, or a new Chinese game. But there’s good reason for it: it looks good. And not just graphically, but actual gameplay. This game looks like it has soul.

Now granted, a lot of that soul comes from the very obvious Breath of the Wild inspiration in graphics and gameplay. But that’s what people want apparently. BotW is hugely popular, so why not go with a more anime version of that game?

I’ve been able to play this game for a bit, about the first hour or so. Of course, I’ve played that first hour several times now. I’ll give my first impressions in terms of the good and the bad.

The Good:

  • Gameplay: It’s basically Breath of the Wild. You run around an open world, climbing on things, jumping off things, gliding to places, beating up enemies, and so on. The big difference here is that, instead of Link, you use one of several characters. Each character has an elemental affinity, which you use as you’d expect, and which also give different elemental status effects. The main gimmick here is switching out characters on the fly to synergize those status and elemental effects. It’s pretty cool making a fire tornado, or freezing a wet enemy.
  • Art: The art is pretty good. Even on mobile this game just looks good, and from what I’ve seen from actual systems, it looks fantastic with some power behind it. This is the first game that I’ve played that has felt like an anime come to life. Which is weird, because it’s Chinese, not Japanese. But whatever, it’s cool. The character designs are also pretty cool. This might not be the game for you if you’re into big buff manly men, because I haven’t seen any, but if you like any other character archetype, there’s something for you.
  • Translation: There are no translation issues that I can see. I’m honestly shocked. I don’t know Chinese, but I do know a little bit of Japanese, and the English translations match that at least. The English dub is pretty bad, but the Japanese dub is fine. You can also listen in Korean or Chinese, depending on your preference. (And you don’t need to download additional data to do so, which is nice.)

The Bad

  • Gacha System: The gacha system was going to rub people the wrong way regardless, since they’re all kinda predatory. But this is the worst gacha system I’ve ever seen. First, the rates are terrible: 0.6% for 5*, the highest rarity. That’s not for rate-ups; no, that’s for ANY 5*. Next, the 5* are the best characters and weapons. This is mostly normal, but from what the Chinese testers have reported, it’s rather insane in this game: whales won’t even play higher-difficulty content with f2p’ers, it’s that bad. And to make matters worse, you need multiple copies of characters to make them stronger. Oh, and as you see above, you get equipment from the same pool, which dilutes things insanely. No one wants to draw weapons, they want characters, and this just adds insult to injury. At 0.6%, you need to roll about 120 times to get better than even odds of getting at least one 5*. But you’d better pull out your wallet for that, because the game is very stingy with free currency. For this reason, and this reason alone, no matter how good the rest of the game is, I can’t recommend it to normal people. And if you’re into gachas, I still can only recommend it with reservations.
  • Rerolling: Given the above, you’ll want to re-roll so you can at least get a decent start. Most of these gacha games give you a big up-front currency bonus to get you excited, and this game is no exception. At first glance, rerolling is easy: you just make a new account at game load, which is super easy. No registry edits, diving into files, or even having to salt emails for new accounts. However, that’s the only easy part. You have to sit through the entire opening sequence, which is full of unskippable cutscenes and dialog. It takes quite a bit of time to get to the first point you can roll – about a half-hour on mobile, but a lot less on PC (load times and control issues). That gets you your first ten rolls. But, play for another half-hour or so (again, significantly shorter on PC, if you know what you’re doing), and you can get 20 more rolls when you hit account level 7. So, either ten or thirty rolls, for either a half-hour or hour, depending on load times and how much you know what you’re doing. And, considering what I said above about how much you’re going to be rolling for a 5* (ANY 5*, not even a specific one you want), you’re going to be doing this a bunch. I’ve done four so far, and want to throw my tablet all the way to China.
  • Controls: This is mostly a mobile thing, but the controls suck. The menus and stuff are fine, obviously crafted for mobile, but, as is the case with all 3D games, it doesn’t do well with mobile. It’s obviously made for console first (it would be almost perfect on Switch, using the touch screen for menus and such, while having the sticks for movement), and even the PC controls are a bit wonky. But controlling this game with the virtual stick is most un-fun.
  • China: This is a Chinese game. That goes on your PC, potentially. That should be enough, which tells you why I’m playing on my tablet. Every piece of Chinese software is suspect: if not from the devs, or the publisher, then from the government. It doesn’t help that this comes on PC with anti-cheat at the kernel level that doesn’t turn off when the game does, nor goes away when you uninstall the game (sounds like some other (non-Chinese) game that had a lot of controversy recently). The publisher says this is “unintended behavior” and says they will fix it, but don’t worry for now it’s perfectly fine. Yah, I sure believe that.

So yah, fun game with some really bad, glaring flaws that don’t have much to do with gameplay itself. I can’t really recommend it, but I want to play it more myself. I just hope I can actually get to playing before I claw out my eyes rerolling. Time for account #5…

August and September

I got a lot done this month. Or at least it seems so. Not everything I thought I might do, but still a bunch.

First off, I did accomplish my goal of having a proper Blaugust, writing a new post every day. Some of them weren’t the best posts, but there was only one that was completely no-effort, so good on me. Having the prompts really helped some days. I didn’t write about everything I wanted to, but I did get to most of it. Like, I didn’t get to reviewing the Princess Connect anime, but at least I watched the first three episodes (and almost wrote about them, but then I remembered something else more timely).

I actually started two new games. First, Harspace: Shipbreakers, which I wrote about the other day; and then Assassins Creed: Odyssey, which I haven’t yet. Both are good, fun games. Both took me away from the other games I’m playing, and made me wish I had more hours in the day to play.

I also kept up with the dailies, and more, in my other games. Just dailies in ESO and STO, and significantly more in the mobile games I’ve been playing. Pokemon Masters really has revamped things with its latest major update, and it’s more fun to play; plus, it has its anniversary celebration going on right now.

I actually got back into Granblue Fantasy in a real way, for some reason. I guess it was the extra quests with the summer celebration. But I put actual effort into Rise of Beasts, and actually participated in guild wars (I think I broke my (admittedly pathetic) record for honors). I was planning on 40-boxing Sarasa up to 5*, but decided to just use the classic method after looking at all the materials I didn’t have that I still needed.

As for next month, there are definitely some thing’s I’m looking forward to. Crusader Kings 3 just came out today, and I’m itching to get into it. Genshin Impact should come out this month, I think, and that’s something else worth investigating, if I don’t think it will infest my computer with CCP funny business (it’s not Tencent, but it’s still mainlander Chinese I’m pretty sure). Craftopia is coming to early access soon, and that looks like it might be my jam.

Friday Thoughts

-Black Friday is kinda a disappointment. I was hoping to get a PS4 or Switch on a big sale, but no dice. Still sad I missed them last year. PC game sales seem similarly dire. Though I still got two games: Star Traders: Frontiers, and City State. And I’ve actually given the latter a play (verdict so far: I don’t really get it)

-No Granblue Fantasy anime review this week. Not because I didn’t watch it, or that I don’t feel like reviewing it, but because there’s nothing much there. I didn’t even take a single screenshot. The Ferry arc is finished. Gran falls for the headspace attack despite explicitly being warned (and repeating that warning himself); I think the mirror match should have been Djeeta instead. More Gran/Lyria shipping. We get a tiny bit of backstory to Ferry, and Drang.

-Speaking of GBF, the new event is great. Whoever did the writing for this should really get into sports announcing – it’s very hype. Lyria is cute as usual, but also very, very dumb. I’m glad the new kid wasn’t some miracle wunderkind type. While I think it’s great that events are using more already-established characters, I think they went just slightly overboard this time (like, Cathrine wasn’t strictly needed).

Not that I’m going to complain.

-MegaMan event in Dragalia Lost is really lame. I mean, I get that the early games were rather…limited in the scope of the story, but they could have done a bit more here. And just rehashing the dragon fights is super lame.

-World Flipper is pretty fun. I don’t think it’s worth spending any money on, but it’s a fun diversion. I think it’s the first Cygames mobage that actually fulfills the idea of “spend a few minutes here and there playing”. But it’s definitely the D-team here: no co-op lobbies, no quick-join, not even voiced main stories. And of course, not compatible with my Chromebook. Good thing it has cute girls, or else it wouldn’t be worth even downloading and rerolling. But still, fun gameplay. Though I don’t think mixing pinball and bullet hell is the most obvious choice.

September Gaming in Review, and October Plans

Another month has come and the last one is gone. Let’s see what I’ve done, compared to what I was thinking on doing. Well, I did make level cap in ESO, as expected. And I also made it to the next “content” cap, 160 Champion Points. Everything after that is gravy, I guess. I’ve also maxed crafting on all the actual crafting things (blacksmith, clothier, and woodworking), so I can make gear for my maxed-out level. I’ve gotten into The Rift in the Ebonheart Pact storyline, and am working on that.

Didn’t even boot up FFXIV, though. I’ve been so engrossed in ESO that I haven’t had time or will to even start a new sub in FFXIV, after the first month expired. Might re-sub for the Halloween-ish event, but might not. So, obviously no progress there, still at like lvl 30 or 31. I do plan on playing it again, it isn’t dropped.

In STO I did the new content for the season. Not that there was much there. And I did the daily event, every day. More or less every day. But I got the new ship a couple days ago; I don’t know if that was on Sep 30 or October 1, though. I mostly did it with two TFO’s per day; that seemed like the shortest, easiest, and most fun path. (Today I tested out said ship; more on that in a future post.)

In mobage land, I mostly did the bare minimum. I’ve been sorta burnt out on all of them; or rather, my gaming energies are fully focused on ESO, so I don’t have much spare thought for them. This recent event in Dragalia Lost was surprisingly good though (the actual event, not the anniversary celebrations, which are also pretty neato). The boss is something a little different, and actually impressive. Like, it actually looks impressive to just watch someone play; this is a rarity with mobage in general, and DL is no exception. In GBF I skipped Guild Wars, completely. I haven’t really participated more than the barest minimum in half a year, if not more, and these past couple of times I just checked out completely (sorry dancho, exams…). The recent event was good, but it’s just the same thing as far as gameplay goes, just like every non-summer event for the past 5.5 years. Since I’m at the point where these events don’t give me good gear I need, but I’m not good/dedicated enough to grind out the boxes, I’m kinda just out of it. And in Pokemon Masters, there’s a new event, but again, not really doing it. I spent money buying all the one-time crystal packs, and didn’t get Hilda. Very sad, since she’s the reason I bothered with the game in the first place. Still in chapter five or six there, too, because performance issues.

Now, for October. I expect my play patterns will mostly stay the same. There will be events towards the end of the month for all the continuing-content games I play, so I’ll participate in those as needed. But I figure it will mostly be ESO, with dailies (or less) for the rest. For ESO in particular, I’m going to finish the EP quest line, then go to the Summerset expansion, to get jewelry crafting kicked into high gear (and also the content, I guess…).

As for games coming out this month, the only one I’m really looking forward to is Atelier Ryza. I’ve heard little but good things, and it’s selling like hotcakes in Japan (well, as far as a niche series like Atelier goes, at any rate). But that’s the 31st (according to Gamespot), so it won’t really affect my October gaming much, I think. Also keeping an eye on The Outer World; while Fallout New Vegas is one of my most very favorite games, I’ve mostly lost my faith in Obsidian. But we’ll see.

Mobage Update

It’s been a while since I’ve posted one of these. Things have happened. I said I would talk about past events, but haven’t. Story stuff has happened. Etc.

It’s hard for me to talk about Princess Connect updates and events. Because, despite the fact that I retweet (and occasionally post here) untranslated Japanese stuff, I don’t actually understand Japanese. Neither reading or writing. Sure, I’ve been learning. But on a scale of N5 to N1 (official Japanese language skill exam levels), I’m like a N7. Mabye N8. Not even at the “can get the rough gist of things without subs” (though good enough to tell when subs are way off). So yah. Slow going. And, as PriConn is pretty much a visual novel with a management game attached, events are hard for me to appreciate. I still participate, as much as I can, but I skip most of the dialog. Which helps, because I only have about 20-30 mins per day to play this particular game.

But there was a new event! Some character goes to school for two weeks, for reasons! Stuff happens when she is there! She makes some friends! A couple of them turned out to be really popular with the community. One of them got a new SSR character this banner, and PriConn Twitter exploded. From what I can tell, she’s not that good, but not useless either.

In Dragalia Lost…well, stuff’s been happening, I guess. It continues to have the problem of too-long banners and events. And since the last summer event, there has been nothing new. And very little hype leading up to the anniversary, which is next week (either Thursday or Friday). Even the most recent banner (or rather, the next one) is a rerun dragon banner, with none of the featured dragons being particularly good – and only one of them being good at all. The only hint that something big is happening this month is that “something big” was announced at the beginning of the month, and there have been free daily rolls for some time. But other games, even other Cygames games, have had much bigger lead-ups to their anniversary: extra crystals, free 10-rolls, extra loot drops in content, and the like. Maybe tonight’s news will have that, but I’m not confident.

At least we got/are getting some new content. Got a couple new Void raids, which are nice for casuals like me. Tomorrow I believe is the new High Zodiark raid, which is nice for esports guys not like me (I haven’t even touched the second High Dragon raid). And last week we got a new beating stick (Mercurial Gauntlet), for the whales and tryhards. And, for people that actually like story in their RPG’s, we got a new main story chapter too, to lead off into the next arc of the story.

Speaking of main story, it was a bit of a let-down. Even the boot-lickers at Reddit were upset. More of a lore/worldbuilding infodump chapter than an advancement of plot or character. Typical shounen/jrpg premature end-boss encounter, where you go into it thinking things are going to get better, but they only get worse. I’ll have more to say on this sort of phenomenon in another post, since this event made me think of it.

Granblue Fantasy also had an addition to the main story. This was better than the DL addition, though it did leave a bad taste in my mouth at the end. It ended the current story chapter, and gave a big lore dump – finally, the/an explanation for what Lyria is! And Vyrn too, I guess, though we knew most of it already. I’m not sure I trust this explanation, though – first, we never hear Mikaboshi’s explanation, just that very trustworthy devil-man’s. And a part of his lore dump contradicts the explanation of Bahamut given by Sky-Lucio in the anniversary event, and what isn’t contradictory is incomplete compared to what we’ve heard earlier. Of course, GBF’s lore has always been this way (and that’s another thing I’ll cover in that upcoming post), this kinda wishy-washy unclear mess that seems like it’s made up as they go (almost certain that this is exactly the case – not that it’s a bad thing, inherently).

But man, that ending. Way dark for this game, especially for the main story, which has been generic good-boy shounen to this point (heck, even Naruto or One Piece aren’t afraid to have people die). I guess an organization that calls itself The Society might not be entirely on the up-and-up. But can this mean that we will finally get some acknowledgement of the various side stories in the main story?

New Things! Second Impressions

Gotta say, I’m really disappointed with my new device. Well, not in the device itself. More like the things I can do with it. Maybe if I was a bit more tech savvy, I could make it sing. Like, use the linux mode to force a proper browser, instead of having to use mobile browsers. Or how to get the toolbar to show my RSS feeds. Things like that. I mean, having to use Chrome (I know, using Chrome on a Chromebook? How absurd!) is a bit of a I Hate It situation. At least I finally found I RSS reader extension that Just Werks, after like a whole twenty minutes of searching and fiddling (as opposed to the twenty seconds it took to get one for my old laptop’s Opera – Smart RSS, in case anyone wanted to know).

But the biggest disappointment is that, of the three games I wanted to play on it, two are incompatible, and for no real reason. Dragalia Lost said it was incompatible in the Play Store, but I’ve gotten that message for other things in the past, and with a simple workaround gotten around that issue. I downloaded, installed, connected to my Nintendo account, and updated, no problem. But, when I got to the point of actually playing the game, I got the dreaded 160 Error. While it says there’s a connection issue, it’s actually a compatibility issue. Or rather, it means your OS version is blocked. DL worked on Chromebooks until Feb or Mar, at which point they were blocked. Probably falls under the broad emulator block. I don’t know if I blame this on Cygames or Google. But it really pisses me off something fierce.

Also, Pokemon Masters won’t work, at all. Not in the Play Store, period. QooApp wouldn’t even let me download it. And getting the .apk directly didn’t install. That’s actually really weird. I know whoever developed the game (I don’t know if it was DeNa or Game Freak or what) really screwed the pooch on compatibility – it only works on 64-bit systems, which excludes 90+% of American phones, let alone all the phones across the world – but this is sad. I know I have a 64-bit system – I have 8 GB of RAM, so that’s necessary. But no. No dice.

I haven’t gotten around to trying Princess Connect, but I figure it will work, since that’s more platform-agnostic. I just need to get the will to open it up on my tablet, figure out the menus to get the system link, and we’re probably golden.

I also can see zero reason why Granblue Fantasy wouldn’t work, since that works on Chrome in the first place.

So yah, half the reason I got this stupid thing is out the window. I still need it, since the other half is still valid (laptop coming apart at the seams). But it’s a real drag, since I paid hundreds of dollars more for a system that could supposedly also play my games.

Oh, and also, that second look at Star Trek Online was a disappointment too, but one I was expecting. I did the new mission, and I just have to say everything STD touches turns to garbage. Even in the hands of (slightly more) competent writers, it’s garbage to the core. Even the sci-fi concepts introduced to the Trek universe are garbage. I hate the whole ‘mycellial network’ concept. You just know Kurtzman heard of one of those giant fungus bodies and thought, “What if that was, like, connecting the whole universe, man?” while doing various drugs. It’d be one thing if it were just another realm of subspace, or one of the dime-a-dozen parallel realms in Trek. But no, it ‘connects to all mutiverses’ and ‘if it gets hurt it kills all life in all realities’. And now the baddie-of-the-month is hurting it. But they got Rapp for STO, and Stammets’s whole character is >muh shrooms, so that’s what we have in STO.

Not a great start to my day.