Gaming Progress This Week

I’ve been playing games recently! Shocking, I know. Thought I should write about what I’m actually doing, since I haven’t done that in a while:

Mobile crap: Been doing the events in Dragalia Lost. Thought I wasn’t going to make it with this event’s facility upgrade cap, but it went a lot faster than I’d’ve thought, and was done in an hour or two. Haven’t been able to beat Nightmare Challenge yet, just don’t have the dps. In Princess Connect, there hasn’t been much going on, but they did increase the level cap, annoyingly, so now I can’t get master coins for a while. Granblue Fantasy is pretty much dead to me right now: it’s Guild Wars, and “I have exams; sorry Dancho.”

Breath of the Wild: finished all the divine beasts. Debating whether to just go and beat Ganon tonight, or if I grind out some more armor upgrades. I finished the Sheika armor, and am working on the Ancient armor. Don’t know if I’ll bother with the rest: I don’t like collecting fish.

Great Steam Collection Game: Instead of beating down my backlog, I only add to it. In the last two weeks I’ve purchased: My Time At Portia, The Shrouded Isle, Planetbase, Elite Dangerous, and a bunch of dlc for Crusader Kings II (with witch I’ll be doing another AAR (series?), starting this weekend).

Quick Thoughts: Star Trek Picard

This is going to be really short, because I don’t have the time or energy for a full review (which is coming, to be sure), nor the screenshots I thought I had. But, to be quick about it:

This show sucks. Like, seriously, it sucks.

At first I thought it wasn’t too bad. And it wasn’t. Just a bit slow, and nonsensical. But still watchable. But then it got worse.

It was never Star Trek, really. Sure, it had some characters that were in Star Trek, in the past. But the show itself is just some random sci-fi show that they slapped a Trek skin on.

And it’s not even a good random sci-fi show. The plot is so full of holes, it makes swiss cheese envious. The dialog was generally very bad, especially as the show went on. The editing isn’t very good. The effects are passable, barely, and don’t even feel Trek-like. Everything is anachronistic.

Just a sucky show.

Quick Thoughts, April 13th

  • Man, working so hard makes me have less time for blogging! I mean, sure, I have plenty of time before and a bit after, but usually I have time to think about topics, mentally organize, etc. Not today, which is the reason for this post.
  • Daily stuff is annoying in games, almost always. The only thing not annoying is just a plain login bonus. Those are fine. But actually having to do things? What is this, a job? Why not get fun things for no effort?
  • Breath of the Wild continues to be great. I’m ready for it to be over, yet I just want more.
  • I really like when the patch notes say that a problem is fixed, but the problem isn’t actually fixed. Got an afk penalty in STO for the First Contact Day stuff, but I totally did everything. Lame.
  • I really need another vacation. I just took one, but it was great fun, and I want to do it again. These games won’t play themselves!
  • Some of the cool stuff in Breath of the Wild needs amibos. I hate this. Maybe I should actually look them up (prices, availability, etc.) before I start hating. But they don’t look good enough to justify themselves.
  • I hate panty shots. It’s just so low-effort, pleb-tier, lcd fanservice. They totally ruin every good art they’re in, because they are always the focus. So many things I see on twitter are rendered nsfw because of that.
  • Speaking of twitter, I hate how people will retweet porn. Of course you can’t have the image filter, because it blocks pretty much every anime-style image. Such a pickle.

The City of Cannburg: A Cities Skylines Start

I read a tweet or a post the other day that said they wanted to see more game play posts, and I thought that was a good idea (and idea I’ve already done). So, today we’re going to start up a new city in Cities Skylines.

I have a lot of mods. This game is playable without them, but there are so many quality of life mods out there, and so many good, new assets, that it’s kinda a pain to play without them. And I have so many, I’m not going to list them. If you want to know, just search out any recent “essential mods” list, and I’m sure most will show up. As for DLC, I don’t have the recent “Sunset Harbor,” nor the less-recent “University Life” expansions. And, this is actually my first game after the “Sunset Harbor” update, so we’ll see what we can do without that, but with its ruleset (as Paradox games are wont to do).

I’m going to pick this map, which I’ve never used. Thought I’d try something different. It’s a mod map, as shown by the Steam symbol on the side. And I’m just going to go with the RNG-generated name. It doesn’t really matter to me.

Load it all up…and it’s an awkward start, as shown by the top image. One of my roundabouts isn’t even accessible! Fortunately I have a mod that lets you place certain things outside of the city (as long as they’re not zonable streets), so it’s not too much of a problem. But a bigger problem is that the buildable area is bisected by the highway, and both sides are bounded. And the top part is bisected again by a railroad.

The plan is, then, to put the industry area at top, and the commercial and residential at the bottom. That highway ramp is actually pretty good, and the highway traffic won’t interfere with the traffic between the two sections of the city. I don’t have to worry about unlocking stuff, since I’ve played this before (unlocking stuff is a major bother, so it’s good you only have to do it once – though you can turn it off in the game settings if you want to start completely fresh), so I’m just going to go at it.

I’m just going to be doing efficient grids. There’s not enough room here for anything fancy, so I’m not going to be fancy. You’ll see above that I’m making 4×4 squares: this is to get the biggest building possible to fill the space. If you just fill in the whole area with zoning, you will get random smaller buildings, which won’t fill in the whole space behind it – a waste of space. Once those squares start building up, I’ll zone in the spaces between them. Though you do have to be careful…

It turns out, unlike industrial zones, residential zone squares placed in corners will fill in houses on both streets, so you get a bunch of small houses. If you look in all the squares in the corners there, you’ll see a bunch of houses, and an unoccupied 2×2 area behind all the houses. That’s what I’m trying to avoid (also, bigger houses look better, I think). This can be avoided by not putting in the cross streets, but leaving a space for them, like so:

In the center of the picture, you can see two 4×4 squares separated by a two-width space, which is where the street directly above will connect. (You can see the same gap one block up, on the left, where a left-right street will connect.) Also, you can see that I’m not doing the same thing across from that; you can’t see it, but there’s that mountain coming in at an angle at the bottom of the screen.

You might have noticed that, in the above two pictures, I have a wide street with the side streets branching off; the green (residential) is not on the wide street, but the blue (commercial) is. This is because that wide street is a main street, so the stores and stuff go there. Commercial not only gets citizen traffic from shopping and going to work, but they also get supply trucks; you need a bigger street to handle that traffic. I have the same separation on the industrial side, but this time with nothing on the main street. Industrial zones create a ton of traffic, with supply trucks coming and going, same with workers. The trucks stop at the factories, same as the shops, but much more often; you don’t want those trucks clogging up traffic on the main road, so there are no buildings on the main road. Below, you might also notice that I have one-way roads going in and out of the industrial areas from the main road; this is to spread out the trucks, so they’re not all in the same place at once. (I say “might notice,” because there’s a grain filter in this game that I don’t know how to get rid of.)

There isn’t much else to add to that. Just place essential services around (which includes parks and schools in the residential zones). The “Sunset Harbor” DLC changes the rules for citizens aging, requiring both child care and elder care buildings; fortunately, those buildings are included in the regular game update. The nice thing about grids like this is you can just expand in all directions as needed. Bad thing is it all looks the same, just bigger.

One special thing that I do is separate out the trash area. This is not only because of pollution (so you don’t want it in your residential areas), but because there are a lot of trucks coming and going, so you don’t want them in already high-traffic areas. For this particular city, I bought the left city square to expand the city limits (and get that other roundabout), and stuck the trash stuff off one of the spurs.

Dumps are really small, so you need a bunch of them.

And that’s about it. Like I said, I was just starting a city, just to check out some of the changes. The only major difference I made after the beginning was to add some small commercial areas inside the residential areas, especially near the highways (commercial buildings are loud (sound pollution is almost as bad as actual pollution in this game), but they block the highway sounds). Looks pretty good, I’d say. If I were to give this city a story, it’d be “mining ghost town becomes a small-scale manufacturing center and pit stop on a lonely mountain highway.”

Tired of the Same Old Thing

I must be getting burned out. Or something. I just don’t want to play my usual daily games. But events and daily login stuff keeps me coming back:

  • The Jubilee event in Elder Scrolls Online has been going on the past week, and is just ending. Spent several hours doing daily quests to get those prize boxes (which you get for doing daily quests, of course). Totally forgot the whole time that I have two alts that could at least do the daily crafting quests. Oops. The Jester event was immediately before; I did one day, then just gave up; not worth it. Thinking of killing my sub, at least for a while; but then again maybe not.
  • Haven’t been doing much more than logging in then buggering off in Granblue Fantasy. Hurts that I’m drastically undergeared for my experience level, because I can’t into the grind. So basically just read the events and leave it alone.
  • Star Trek Online has the First Contact event going on. Just gather from nodes, get three things, and you’re done. It’s on a timer though, so lots of sitting and waiting. In the past you’ve been able to do nothing and get the reward, but they put on an afk penalty this year (as I learned).
  • I’m basically just gathering crystals and tickets in Dragalia Lost. There’s an event going on there too, an actual new one too. But it’s not exciting. I’m undergeared there too, but it doesn’t matter as much, as it’s a more casual game. And since it’s coop, all those well-geared folks make things really quick. But it’s another game I’m basically just doing for story.
  • I still have no idea why I keep playing Princess Connect. I don’t even benefit from the story, or even the voices (since I don’t bother with downloading them). And there are two rerun events in a row, it looks like. At least the dailies are over fast.

Mostly, I just want to keep playing new games – games that end. Like Breath of the Wild.

How I’m Losing It

What if I were to tell you that you can lose weight, without any (additional) exercise, and without giving up most, if any, of the foods you normally eat? You’d probably say I was crazy. But while you might be right, it wouldn’t be for that statement. Because you probably can.

I did.

That’s right, since the beginning of the year I have lost at least 20 lbs, without giving up any foods, and without additional exercise. Now, of course your mileage may vary and all that, but the principle will work, for just about anybody. And that’s because the principle is simple: to lose weight, calories in must be less than calories out. Very simple, yet some people disbelieve. “I’ve tried that!” you exclaim, “But it doesn’t work for me!”

It always works. Unless you’re literally eating undigestable stuff (which of course doesn’t have calories) that stays in your body, you will lose weight by eating fewer calories than you expend. That’s just biology. There are of course variations on the rates of loss one will experience, based on the strict difference in caloric input, fat storage efficiency, and so on, but the fact remains: eat fewer calories, lose weight.

Part of the problem is that most people don’t really know just how many calories they burn. It’s pretty easy to calculate calories consumed: just look at the box (or the internet), figure out your actual portion size, and you’re good.

But figuring out calories burned is a much more difficult thing, partially because it isn’t intuitive. First, heavier people burn more calories. That’s just physics: it takes more force to accelerate a larger mass. Second, just sitting on one’s butt (or even sleeping) burns calories: our bodies need energy to do basic metabolic functions. Just the brains being on needs quite a large amount of energy. Third, the amount of calories burned per activity is a lot less than most people think. (Just for example, it takes hardly more energy to run than to walk, for any distance.)

So, if you’ve tried calorie restrictions before, and it “didn’t work,” you were certainly doing it wrong. That sucks to hear, but it’s the truth. I know, I’ve been in that camp.

But anyways, I hear you saying that you want to know my secret do achieving fewer calories while not giving up foods. And I’ll tell you, after some background about me. For quite some time now, I’ve been more-or-less the same weight: lose a few pounds here, gain a few there. The usual story. But I would go into the doctor sometimes with various ailments, and of course got the advice of “lose some weight, you’ll feel generally better.” This is of course correct, but not something I wanted to hear (especially when I was in there for a nasal infection or something). And recently I was, very slowly, gaining weight. I was hovering between Overweight and Obese on the BMI scale. (I don’t give a lot of credence to BMI on an individual level, but I do give credence to mirrors – and they agreed.)

One day it just I was looking in the mirror, and decided enough was enough. I had to lose this fat. I don’t care much about my appearance (have I mentioned before that I’m single?), but even I was disgusted at what I saw. Trouble is, I’m lazy. And impulsive. I know how to eat healthy, but don’t want to. I like pizza and burgers and bread, not veggies and bird food. I don’t like cooking when I’m hungry, and when I’m not hungry I’d rather be doing other things besides cooking. Same thing with exercise: I don’t like taking the time I could be playing games or posting online, being outside or in a gym.

So, wut do? It would have to be something that a lazy, impulsive, kinda foolish person (me) could figure out. It would have to be simple, easy, and it would have to not take up any extra time. And I like the things I like, so no taking that out either.

Well, it didn’t take long to figure out (because simple and easy!). Since the weight gain was very slow, it meant I was pretty close to balanced on calories in vs. calories out. So it wouldn’t take much at all to actually lose weight. This is what I came up with:

First: no absolute “no”s. If someone offered me something normally off-limits, I would take it. I find that one of the most annoying things about dieting is having to tell everyone about it. Having to reject the kindness of others. So, none of that.

Second: only truly applies at home (or in the office). This way, it only applies to me. If I go out with someone to a restaurant (or their house), the diet is gone. Goes with the first one of not having to tell everyone about my diet, and not making them feel bad or awkward in any way (well, that relates to that – interacting with me is sure to leave people feeling awkward). A more social person could possibly invalidate the entire diet with this rule, but since I rarely even hang out with friends, that’s not a problem for me. It also applies for when I’m eating out alone, but I’d really rather not eat at a place by myself – that’s time wasted that I could be at home on the internets!

Third: no snaking (at home or office). From everything I’ve read and experienced, this is where many diets fail. Even if you’re counting calories, are you really counting the snacks? They are just so easy to overlook. Especially small things like crackers and chips: how much harm is in one…or two…or ten? So, no snacks at home. If I really need to stuff my gullet, I can drink water.

Fourth: only eating out (including take-out) 2-3x per week. When I go out, I tend to go overboard. I eat to taste, and there is so much tasty stuff at the restaurant. I’m talking like two entres, plus sides. An entire large pizza. That sort of situation. While I can’t quite manage anymore, I was able to (and thus did) eat like a teenager for long past when I was a teenager. But I can be satisfied with a normal portion, like what one would get in a microwaved health-food dinner. So that’s what I do: eat out 2-3x per week, then the rest of the meals are something simple, easy, and small.

Fifth: a meal is a meal, no matter what it happens to be. This goes with the third (no snacking), and makes it so I can eat whatever I want. If I really want cake, I can have cake: but that’s it, that’s the meal. Same with cookies, pie, whatever. (I never claimed this diet was healthy, just that it would make one lose weight!)

Sixth (and last): no soda. Soda is so high in calories, it’s ridiculous. It’s basically the enemy of any diet. However, the first two rules still apply: if someone gives it to me, I’ll take it; and if I’m actually eating out, it’s fine. But I won’t get it for myself; and that basically means no soda, if I’m paying: I’m not going to pay the extortionate rates restaurants charge for soda, if I’m not going to be able to drink my fill – and I’m not going to do that sitting at a restaurant – and I can’t take it home, since that counts as both snacking and soda. Now, fizzy no-calorie drinks are fine, since that’s just fizzy flavored water, not real soda.

Bonus: get the “healthy” microwave dinners. These are the Weight Watchers, Healthy Choice stuff. They run 250-400 calories (usually around 300), and are quite cheap (around $2-2.50). They are sufficiently filling, and actually generally taste pretty decent, if not good: long gone are the days when frozen dinners were barely palatable garbage. They are already portioned, of course, so you don’t go overboard and eat like 2-5 servings. And for the most part you just stick it in the microwave, stirring once (you can get some that you don’t even need to bother stirring at all, but those are usually more expensive). This is less useful if there is more than one person eating, but since I never have that problem, it works for me.

That’s it. Very simple and easy, and doesn’t cost me any additional time. Or effort/sweat/etc.! And indeed, it generally saves me money (I used to eat out at least 4x/week), which means more money for games. The weight loss is actually more than I anticipated – I would have been happy with a half-pound per week on average (at least during the winter when I knew I wouldn’t be exercising), but it’s been more than a pound per week. That’s what worked for me, and I’m sure something similar can work for you, too.

No Ideas

tfw no Zelda gf

I’ve been racking my brain for hours trying to come up with something to write about. Apparently it’s Brainstorming Week for Blapril, so that’s appropriate I suppose. But nothing’s coming. Unlike many people, I luckily still have work, which I have to go to (hard to be a janitor, even if a supervisor, and work from home, though I’m willing to give it a try!). Today an easy project turned out to not be so easy (story of my life these past couple of weeks – but the converse has proved to be true was well), and it kinda sapped my energy – especially my mental energy. (Also, it was outside – always a bad sign – so heat and my allergies flaring doesn’t help matters.)

I uploaded a bunch of BotW screenshots last night, intending to use them sometime soon. Unfortunately, they’re mostly of the above quality, more fit to be used as tweets than for blogging purposes. And I can’t really use them to illustrate my progress in that game since last time, since I haven’t made much. I mean, sure, I’m playing an average of over an hour every night (more like two), but I haven’t really been advancing the plot that much. Just filling in the map, doing side-quests, that sort of thing. Though I did at least start the Gerudo main quest line last night, getting the thunder mask (as indicated by the top pic, and what is below).

It’s just not Link if it’s not green.

But yah, no big ideas for posts. Well, that’s not true – I have ideas, lots of ideas. Even have plans. Even have hinted at them in some of the last few posts. But they aren’t ready yet. Need more things like screenshots and stuff. (Always there’s more to do…) But nothing ready for today… In fact, I think I made basically this post in August…but just have to keep writing. Even if it’s just a stream of consciousness like this.

And, now an idea has come! But this is a post already written, so this is what you get. I mean, this is the fourth paragraph already! While this might not pass the AP exam (need five paragraphs, don’t you know), I think it’s good enough for a blog.

The Best Star Trek Games?

For some reason Screen Rant has a list of the ten best Star Trek games. Now, I haven’t played all of these, and have played some others, but there are a couple of things I wanted to say, which I didn’t think merited making a comment on their site.

First, they have Star Trek: Timelines on the list. The fact that this prime example of a mobile kusoge is better than any game out there, let alone Judgement Rites, is a disgrace to all people with brains. The “game” is 95% comparing the stats on your unit with the required stats + rng of some situation: basically a whole game of saving rolls in a RPG. Except without the story or fun. That last 5% is an actual game that involves space combat and making a decision or two. A simple game, which isn’t presented particularly well, but it is at least a better game than nakedly rolling dice against a table. All in the service of its gacha, of course. I’m sure that the other major Trek mobile game, the one set in the Kelvinverse, is better than that garbage.

The next thing is that they have STO as the best Trek game of all time. I’m not so sure of that being true – but I’m not sure it isn’t true, either. If it was just a spaceship game, Starfleet Command (any version) beats it, hands down. (Heck, STO space combat is just a simplified version of Starfleet Command.) And just about any competent game beats it on the ground game (STO is competent too, but just barely). And as a story, it’s not exactly that great either (though, again, competent – which is good enough for me in this area). But I don’t think there’s any game that brings it all together like this. STO is definitely more than the sum of its parts. Thinking on it, while I don’t think STO deserves the title of “Best Star Trek Game of All Time,” I can’t think of another game that does, either.

Hearts of Iron: An AAR, Part 2

Probably shouldn’t mess with those guys.

(This is a continuation of the last post, a game of Hearts of Iron 4, just because I wanted to. Also, AAR stands for “After-Action Report,” a common way to recap/follow games on the forums for such.)

So we captured Panama. So far so good. The decision is whether to go down south into Colombia, or to take over the independent islands of the Caribbean. Looking just at resources, Colombia (and Venezuela, and Ecuador, etc.) basically just have more oil, of which Mexico has plenty. Cuba, however, has a ton of chrome, which is needed for tanks, which I’ll need if I’m going to take on the larger countries down south. (My armored divisions are still using light tanks, because I’ve been up against pure infantry up to now.) So Cuba is the target. Should be easy, right?

Easy victory…

Not so fast! Despite having a total force smaller than any single one of my armies to this point, and no air force at all, and no mechanized or armored divisions, they still put up a hell of a fight. My first attempt (I’ll admit, I savescum) was to invade from the south/east, from Guantanamo. Initial landing took way too long, and eventually they beat back my forces completely.

One thing to note about combat in this game is that you need to sorta think about supply lines. Now, in this game they are very abstracted, basically you just need a direct line back to your main areas. This can include over water, but you need a port, not just a coast. No port, and your supply line is cut off. Also, you need a place to retreat to. If you have that, your defeated divisions can go back a territory, to rest and rebuild. This process doesn’t take that long…if you have the supply line intact. If you don’t, then the defeated units don’t rebuild – and a damaged unit is barely better than no unit at all. And if there is no place to retreat to, then the unit gets destroyed instead of retreating. Another thing to take into account is that only a certain amount of individual divisions can actually take part of the battle at any time. The rest of an army is in reserves, and gets called up as the front line retreats from damage. So having a huge stack isn’t immediately better.

Taking those things into account, a country like Cuba presents problems. Having a lot of armies with many divisions, like I did there, isn’t a huge advantage in a place that’s basically a line of territories. As I defeated their divisions, they’d just retreat, heal up, and come right back. I could do the same thing, sometimes. But as my supply lines were longer, they could do the meat grinder longer. And if any army got isolated, it was over quickly. Also, my initial tries didn’t have marines, which are basically custom-made for sea assaults; regular units have a much harder time.

I tried several times, going back to the save at the start of the war, trying different landing strategies. Even when the initial assault worked, my forces would inevitably get annihilated, even outnumbering the enemy 4:1. It took several hours real-time to crack this nut (I wrote the last post after the above defeat, as it was getting late). However, I eventually got it, and when I did it right, it was ezpz. I split up one of my armies in half, for a total of five armies: two big standard armies, a small army of just marines to go against Havana (which is fortified), and then two smaller armies. The strategy was this: start the initial assault against the west part of Cuba, like usual, draw up all the enemy to that side of the island as usual, and then a short while later assault the east end that would be completely open, then cut off the opposition from reinforcement and sweep them up. The initial landings went even better than expected, and pretty much as soon as I occupied the east it was over, with barely any fighting.

Next up is just hopping to the next country, Haiti. This was going to be a cakewalk – or so I thought. Haiti hadn’t been idle this whole time, and had built up a decently strong force. They rebuffed my first attack completely. Trouble is that they only have three territories, only one of which has a port, and it’s the one in the middle. So even landing on all three and getting the outside two isn’t that big of an advantage, since those two are now cut off from the supply line (this game apparently has never heard of setting up beachhead ports), and thus have an enormous disadvantage: even taking it from three sides, they were able to defeat me utterly. I hadn’t really committed, as I was also planning on invading Belize, so that was a bummer. Next time, I committed my entire forces, which almost had the same end. The first landing against Port-au-prince was repulsed, but my marine army had healed up, and was able to come back and save the day, and Haiti was conquered as soon as the capital was occupied.

Now, this whole time, the rest of the world was not idle. (Well, except for the USA, which I don’t think did a single thing the entire game but switch between communism and fascism every election. Oh wait, they formed their own faction (Axis, Allies, Comintern, etc.), with them and Paraguay, right at the end.) As I was conquering Haiti, the Axis finally defeated the Allies. All of Britain’s American territories went to Italy, so if I wanted to get Belize, I’d have to take on the whole Axis. Which wasn’t happening. And so the world was now at peace, and the Olympics could resume.

I’ve never actually finished the whole timeline for this game, so I was surprised when the game itself ended in 1949. Didn’t do too badly for myself, but was still way behind in points. Having basically the bare minimum in armies, navy, and airforce kinda does that. Also didn’t have as much industry or infrastructure as I could have. But I accomplished what I wanted, which was fine.

Still has a lot of the same problems. I don’t own any of the DLC. Paradox’s MO when they release DLC is to make major patches for free, with lots of changes, which are mostly negative/nerfs, if you don’t have the DLC which adds systems to take advantages of those nerfs. So, not buying DLC is basically a net negative for these games. (Though sometimes it doesn’t add annoying mechanics, like the Aztec invasion or plagues in Crusader Kings II, if you don’t have those DLC.) And this game isn’t really worth playing on its own, let alone buy DLC: it’s very shallow, despite the complexity. But hey, at least they took out the event where the USA shuts down any smaller American nations, so that’s a plus.

Hearts of Iron 4: An AAR

Thought I’d do something a bit different. I don’t know why I got this idea yesterday, but here we go. I decided to try Hearts of Iron 4 after a year, see if things had improved any. While I am fond of grand strategy games like this, this particular game hasn’t really grabbed me in the past. There’s just too much of the modern Paradox feel to it, along with several unfun aspects. But why not give it a shot again?

I know I’m playing it “wrong,” because you’re supposed to take part in WWII. That’s the whole point. But I don’t like grand wars like that. I want to play something a bit smaller-scale. Too bad that this particular time period isn’t too convenient for that – too many big boys, and if you play Europe, you ARE going to get in the war, and probably promptly wrekt unless you’re one of the big guys. And for the rest of the world, it’s mostly just colonial powers, with one major exception: Central and South America. So that’s where we’re going this time.

Now, there is (or was) a problem with this: in my previous game, there was an event that the USA would get, that would basically put all of the Americas under its wing, and any aggressive moves against any country would put it – and all its allies – against you. This would be pretty inconvenient, if you were trying to make the biggest X you could. Many of my runs basically ended at this point. And if you happened to be at war when this happened, suddenly you’d find yourself in the Axis against America. Very annoying.

Now, I’d heard a while ago that events and focuses were changed somewhat, improved, and that this particular thing had gone away. So here I am, going to make Greater Mexico (I think most of the fun C.American empire names didn’t make it over from VickyII). And so it goes. I’m playing on EZMODO FOR FIRST GRADERS, since it’s been a while. Let’s get to it!

The trouble with playing these minor countries is that you basically start at the beginning, a global primitive. (And the focus tree is very generic). I’m going to focus on industry first, since rushing production is key to getting ahead of the neighbors. (That’s also why I started as Mexico, since they actually have a few factories and resources to actually do anything at all; Argentina or Brazil are also good starts for this reason.) After that, going down the facism tree, to improve the militarism of the populace. Don’t need to do much with navy or air, since my neighbors are overland, and just as primitive as I (with slower improvements to boot). For tech, I’m going mechanized infantry and industry focus.

The start of the game is pretty boring honestly. Being primitive keeps the options low, and you can’t even declare war until the global conflict meter gets over 50% – basically after WWII starts. Annoying in the past, when you’d have to rush until the USA stopped your “neutrality” game. And boring for the start. Until then, it’s just a waiting game, slooooowly building up the army.

There goes the neighborhood.

Naturally, as Mexico the first victim is Guatemala. They can’t even come close to withstanding my armies, and victory is quick.

Interestingly, the USA went commie. That certainly won’t affect anything at all. Also, USA is guaranteeing independence to all American countries. Very interesting, but I guess that only applies to non-American countries, because they don’t even send a strongly-worded leter.

After that, it’s just a slow march down south, hopping country to country. El Salvador managed to almost achieve parity in troop levels, which was concerning when they were together, but splitting into both their territories, it wasn’t even an issue. Soon we’re down to Panama.

Panama presents a little bit of a problem. The country is bisected by the Panama Canal, which is owned by the USA (now fascist I guess, because why not?). USA won’t let me have military access, despite 100 relations. And Panama won’t surrender, despite having no army, and me occupying the capital. So an amphibious landing it is! Only, I don’t remember how it’s supposed to work. So I sit there for weeks, months, nothing happening. I need naval supremacy, but my navy is the only one in the region? Oh, I need to have the “support landings” mission. OK, everything is fine, mission accomplished.

So now Mexico holds all of Central America, except for the Panama Canal and British Belize. I could probably take Belize – Britain is a bit busy at the moment, and USA is neutral. But I think I’ll let it go for now. Next up: Cuba. If I can ever beat it…