Impressions So Far: Atelier Lulua

I was planing on playing Atelier Lulua last night , after not being able to play for a week (vacation, then catching up after vacation; maybe next time I’ll just take my PC with me). But a new event had dropped in Granblue Fantasy, and a new weekend raid in Dragalia Lost, so my play time for ‘real’ games evaporated. (Also got the summer ship in Star Trek Online; so do I log in again?) But I will save that stuff for tomorrow; today, I’ll post about the game I wanted to play.

Like all the other Atelier-series games, this is an RPG that is very crafting-focused. There’s the titular alchemist, Lulua, who, along with her plucky friends, goes around gathering crafting materials, making items, then using those items to beat up monsters, to get the materials they drop. A smart alchemist would just get someone else to do that kind of stuff, but the alchemists in these games tend to start out on the bottom rung, and do all of that for themselves. Indeed, Lulua here is but an apprentice, barely able to to basic stuff at first.

Bombs are, like, the basic of basics, like everyone knows.

This, despite the fact that Lulua’s mother is none other than Rorona, the most famous alchemist in all the land (and the star of her own game back in the PS3 era). An aside – this game is pretty unique, in that it’s the direct sequel to a trilogy of games. The mainline Atelier games, at least for the past decade and more, have tended to come out in a series of three games, with a new heroine, but the same setting; often the previous heroine will be a mentor or teacher to the new one. Atelier Rorona was the start of the Arland trilogy, and Atelier Lulua is a sequel to that, despite two trilogies coming between them (Dusk and Mysterious). And the next game will start a new trilogy. Anyways, it seems to have been around 20 years since Atelier Meruru, the last game in the Arland series, as Lulua was presumably not around at that point (or Rorona is a seriously bad mother!). And no father to be found…

Anywho, Lulua goes around, makes some friends (some in high places), and goes on her adventure. She gets the help of some mysterious book, that only she can read, which gives her ideas to solve whatever problem is in front of her. Of course there’s some work involved (it’s a game, after all), but the book is a great catalyst to her alchemy skill. Also, there are weird times where it seems she might chicken out of some thing, but then *RECORD SCRATCH* she chooses adventure instead. There’s definitely something to this, but where I’m at (according to GameFAQ’s I’m 1/2-2/3 through the story) it’s a mystery. Might have something to do with time travel schenanigans – there’s one part where Lulua is regretting something she’s done, wishing she could go back and change it, but she’s told in no uncertain terms that changing the past is impossible; that in itself is a pretty common heroic growth plot point, but the way it’s explained (that trying to correct the past merely creates another reality – good for that reality, but still sucks for you) was so jarring that it must be a plot point.

I don’t think that follows…

I have to say, I’m really digging that they’ve finally figured out how to create good pacing without the time limits of the older games. It’s a heresy to some, but I really dislike the time limits, as they are so contrary to the general relaxed feel to the games. But without any time limits, the game designers were floundering for a while with the games’ pacing. Atelier Sophie was a mess in this regard: there’s no threat, or really a plot at all, until suddenly there is, but don’t worry about it, it’s super urgent and the world’s dying and all, but don’t let that stop you from leveling up your friendship with the fatty. Atelier Firis brought back a timer, but it was so generous it really didn’t matter; even I, who go about things rather lackadaisically, still had to just fill time with stuff before that timer ran out. And it was only for the first part of the game: after that, you’re free entirely to go your own pace. But there were still some issues with filler time and such. Atelier Lydie and Sue was even better with pacing, and almost completely ditching the timer (there is one chapter with a generous timer), by having so many things going on that you don’t lack for things to drive you forward. However, progress slows considerably in late game, and honestly I just lost interest and didn’t finish it. Lulua seems to have finally gotten it right – story progression is based on skill progress, which drives events. You have to do stuff to beef up your skills, which gives you things to do. Then you advance in the story, have more things to do, have to build up your skills more, etc.

To advance your skills, the mysterious book gives you hints on what to do. Sometimes those hints are a little too vague, though. For example, one time it says something along the lines of “find someone who uses a lot of medicine.” That sounds like “go locate a certain NPC,” or “do a certain side quest.” But no, what it really means is “use x in battle y times.” I really don’t like basic progression like that being forced into using the internet to figure it out. It might be a translation error though, so I don’t know whose fault that is.

One of the criticisms of the game that I’ve heard is that the various returning characters don’t act their age, or that they don’t act like they’ve grown since the last time they’ve appeared. I don’t know how valid that is. The entire point of this game is fanservice and nostalgia – there was no reason to return to Arland, yet here we are. And adults aren’t suddenly going to change, just because they’ve gotten somewhat older. Yet, sometimes these characters seem almost childish. And it certainly doesn’t help that all the same voice actors are used, with the same voices as their original incarnation (when the characters were teenagers).

Speaking of fanservice, and the exploitation thereof, there’s the DLC. If you weren’t a slow casual like me, I don’t see the point. $30 “season pass” packs for a few outfits (including swimsuits), and a single playable character? If you’ve already played the game, why load it up again and buy these? There’s nothing in it for anyone. I know I’m not the target demo for the outfits (I’m all about fanservice, but none of that is servicing this fan), but I just don’t understand, not this late in the game. If you were a huge fan of Arland, you bought the game and played it already. Just being able to play the Arland heroines that aren’t in the base game, even if they get a whole series of vignettes with them, doesn’t seem reasonable, for the price of a whole newish game (or several older games) on sale.

All that, just to say that I like the game so far, and hope it keeps it up.

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