The Hazards of Buying a New Game

As a general rule, I don’t buy new games. I don’t like paying a lot of money for a game that hasn’t been thoroughly vetted by hundreds or thousands of people, especially anons. That, and I just plain don’t like paying a lot of money for any single game – a decade of Steam sales and used games that give me just as much enjoyment as if they were new doesn’t help me see the point in paying the full asking price of anything. Plus, add in the usual “Ultimate Editions” these days, that tend to have all the DLC, expansions, bug fixes, etc., it makes me really not want to buy a brand new game.

And that last bit is basically the thrust of it. I really don’t like buying incomplete games, and then being asked to pay for the privilege of having the whole thing. I can get behind using DLC as a way to extend the life of a game – more of a good thing is usually better, particularly after there’s been time to fully appreciate what was already offered. A good example of this DLC usage is The Witcher 3: the base game was a whole and complete experience from day one, and then stuff is added to it (and it doesn’t hurt that what was added were pretty much complete games on their own).

Of course, what set this off is Atelier Ryza (after all, it’s one of the few new games I’ve bought in recent memory, and certainly the first within the time of this blog). As previously chronicled, I got this as soon as it was available. As you might expect of a game these days, there is DLC planned for the future. Unfortunately for me, it’s the sort of thing that should have been in the game in the first place.

Some people think that there are going to be more endings added. I don’t think so. I think this is going to be like Atelier Sophie, which only had one, single ending, in a series where one of the few claims to fame was the varied and sundry endings possible, with often ridiculous requirements.

No, what I’m thinking is that there are going to be character stories and playable characters added. There game just feels kinda incomplete with the amount of characters we get: six total. And they’re all “main characters” too – they’re all significant parts of the story. In games like this, you tend to have other side characters that can be part of the party as well. Oh, and it doesn’t hurt that there’s plenty of room in the UI for additional spare party members…

But even worse is that it’s pretty obvious just who these DLC party members would be: Bos is the first one, since he all but joins the party at a point in the story (no spoilers needed for that: it’s obvious from the second or third interaction). Then there’s Pamela, who is dressed like an adventurer this time around. Agatha is next because we need a traditional protector/knight type, which is strangely missing in the cast. Last likely candidate is Kilo, for both story reasons, and because she’s the last one that doesn’t have full-NPC-face (if you’ve played the game you know exactly what I mean) and isn’t an old man. (I’ll discount Lumbar, both because he isn’t involved too much in the story, and because he looks like a regular NPC.) At least it’s not as bad as Atelier Lydie and Suelle: one of the major characters, who definitely should have been in the party (since she goes on all the adventures with everyone else) is only playable as DLC.

(An aside: I like how this game hasn’t tried to be cute with, or pointlessly localize, the character names, like so many Japanese translations do. All the silly names are kept intact (like Lumbar), while the names are not changed to be even more “silly” (like Esty Dee…). So often low-quality translations will change the names, just because the translators didn’t think they “sounded right.” Making names more “realistic” or familiar to the Western audience, when that isn’t necessary. Dragalia Lost does this with almost every name: for an extreme example, Rejina, Rojina, and Rujina are changed to Rena, Ramona, and Renee; but even things like Lucas being changed to Luca, or Najaf(u) to Naveed.

However, one strange thing was having “Moritz-san” and “Lubart-san” being translated as “Mr. Brunnen” and “Mr. Valentz”. Normally, it makes sense to translate “-san” as “Mr./Mrs./Ms.”. However, I think it’s pretty significant that people, even prestigious important people like Moriz, or prestigious, important strangers like Lubart, are refered to by their given names, rather than their family names as is usual in Japanese (and Japanese games). So it wasn’t even an east/west culture clash thing, but a whole thing about translators missing the point.)

Not to say that having extra DLC characters is bad or anything, but just that having obvious story characters excluded, either because of lack of time or intentionally just to make more money, is. It’s selling an incomplete game for full price. Same thing with possible game systems. I can’t think of anything here for this game, fortunately, but I’ve seen other games sell whole mechanics as DLC (like ESO selling whole classes).

Now, remember that I said the problem of buying new games. Well, all these obvious DLC’s aren’t even available yet. They almost certainly won’t be by the time I’m done with the game, considering they aren’t out now even in Japan, which had several months lead time. So, do I come back and play a game again, without so much as an alternate ending? No, don’t think so. I rarely ever replay games, especially long, linear jrpgs. No matter how much I like it, I doubt I’ll be coming back to Atelier Ryza after I beat it. So all that DLC effort, which I want, and am missing, will be wasted. Sad!

This guy at least has a unique face, so maybe he has a chance too.

Time For Pictures

Over the past several days, I kept seeing stuff about this NaNoWriMo thing on blogs and Twitter and whathaveyou. I’ve never seen this before, but there are a lot of these sort of promotion things. I figured it had something to do with writing, since it was up on blogs and author Twitters, but I wasn’t sure what it really is. Another sort of blog writing thing (didn’t we just have Blaugust?)? A generic writing thing? I was too lazy to just google it, though, so I just left it at that.

Well, I came across something else somehow, and learned what this stuff is. It’s for novelists. That explains a lot. But it definitely isn’t something for me. Not only is 50k words alone a big NOPE from me, but a novel doubly so. While it may be true that everyone has at least one story in them, it’s definitely not that they have a novel in them. Including me. I can write competently, but not in a terribly interesting manner. Or rather, not in a way that would make a book interesting; I’m much more for short-form, informational stuff, in an informal setting. Maybe; you be the judge of that.

So that’s a bust, but there is something I can do: IntPiPoMo! When I saw that, I thought it was another nice thing…until I saw that screenshots count! It’s like a blogging festival made just for me. Screenshots are a thing I do.

And the best part is, I don’t even need context! Not that that’s ever stopped me before, but it has slowed me down a tad, since I generally try to post stuff that fits first, before going to the random stuff just to break up some paragraphs. So, let’s get the show on the road, with some screenshots by Yours Truely:

A related aside: I’m a bit bummed that Steam took away that nice feature that showed a pop-up after you closed a game, where you could put your screenshots from that session on the cloud. Now it has to be done from the Screenshots section of your profile, manually. Which means I have to remember to do it.

I still use Althemia over Gleo, because many of her bones are indeed alluring.
Ok, an actual original picture: That time I forgot I didn’t have a pizza cutter, even though I was sure I actually had one.

October Review, November Plans

It’s the start of a new month, and the easy thing to do is talk about last month, and what I’m going to do this month, so I’ll do that.

Last month’s plans are here, but to summarize:

  • Do dailies in most games.
  • For ESO
    • Finish Ebonheart Pact questline
    • Start Summerset Expansion (mostly for jewelry crafting)
  • Do Halloween stuff in the various games that have them.
  • Get and start Atelier Ryza

So how did I do? Pretty much what I thought I would. Star Trek Online had another TFO event (Kobayashi Maru rerun), which I’ve been doing. I had 14 TFO daily tokens saved up from previous events, so I was able to start right into the dilithium pickups. Usually I wouldn’t bother, but getting several days’ worth in less than ten minutes a day is pretty compelling. The rest of the games have just been logging in for the bare minimum, mostly. Dragalia Lost event dailies have required a lot more effort than I’d like, mostly because the rewards-per-action are ridiculously low, compared to what the daily is asking for.

In ESO I did indeed finish the Ebonheart Pact storyline. It was a bit more involved than I thought, requiring finishing a sufficient amount of the main quest. And it also turns out the the three main quests merge to one last zone (which is the worst zone in the game, imo: Coldharbour), and then you can finish the main story too. So I did. Then I figured, while I’m here, I might as well start the Aldmeri Dominion questline, since that was my supposed original questline. I figured I’d just do the starting zone, since that’s usually pretty short, then get into Summerset proper. Well, again, plans changed. That first Altmer zone is pretty compelling. Or at least the Queen is. Couldn’t just abandon her. But I also wanted the jewelry crafting stuff. Turns out, you just need to do one quest to get the jewelry writs, which I had long fulfilled the conditions for. Popped in, did that, went back to the Altmer quests. Finished the second zone, on to the third.

Halloween stuff, did that. Not too much to say about the gacha Halloweens, since they were mostly in the early parts of the month, at least for the new stuff. ESO’s Halloween has proven longer. There’s more to do, just for the dailies. Gave up on doing FFXIV’s Halloween – I wasn’t going to get to that game anytime soon, and I’m not subbing a month for a day, a week tops, in content.

I did pop into Astellia Online’s free weekend (pt 1). I didn’t hear about it until it was half-over, and was just planning on trying the second free weekend. But then ESO servers decided to crap out, so I was left with a bit of free time. Character creation was odd: they clearly had specific characters in mind for specific roles, and the character creator is mostly in varying up those specific characters. Mage gives you a freakish doll-loli-thing (a lot like the doll pet you first get), and getting that to be human-looking was a chore. And sizing her up even 25% still leaves you with a shrimp. Otherwise, nothing to write home about. It sounds like a fun story, but I wish the translation was actually competent.

And of course, Atelier Ryza came out. And I played it. So far, liking it a lot. It’s a slower burn than other Atelier games, I think, but that’s fine by me.

As for my future plans, I think I’ll just keep on keepin’ on. ESO will probably get relegated to “daily only” status as long as I’m playing Ryza. I’m feeling a hankering for something a little different; maybe after that, I’ll get back into Cities Skylines, since I went through the expense of buying all the DLC.

For Black Friday, I’ll be on the lookout for Switch and/or PS4 sales, leaning heavily towards the Switch. Possibly also RDR2 for PC, depending on how I’m feeling when it comes out. I don’t know if that’s a “Buy full price” game for me: I liked RDR a lot, but I don’t know if I liked it that much.

Yes, I did just happen to have these Atelier Ryza screenshots handy; how can you tell?

Granblue Fantasy: The Anime: Season 2 Episode 5: The Review

Gran, trying to get free gacha unit.

Here we have the end of the Vira arc. And what an end it was. It’s pretty much wholly anime-original, yet still leaves things at the same state they would be if following the game more closely.

This will be shorter than the last couple of reviews, since most of the episode is action. We left off the last episode with Vira taking out General Furias’s ship. Well, the rest of the Imperial forces didn’t really take too kindly to that. Too bad their cannons were no match for Vira chargin’ her layzor. This was actually a nice touch: at no other point do we get the feeling of the true power of a primal beast: sure, Tiamat and Leviathan are big guys, but we just get the feeling that they’re powerful because they are big. CheVira, on the other hand, is just herself, but is able to take care of things impressively, and no sweat. Good thing Chevalier is a guardian…and as a guardian, once pointed back at the island, the damage was kept relatively low.

And then there’s a sword fight, Lyria does something besides yelling, and the rest of the crew get to participate in important ways too, coming in clutch at multiple times (Io especially). Very nicely directed all around. Too bad it looks not-good for the most part: that cheap-looking feeling from the first three episodes is back. Really brings things down a notch or two from what it could have been.

Then people get stabbed, Vira cries, everything works out, the end. Might sound a bit simple, but this episode is really the action climax to the whole arc; this could easily be made into an anime movie. Nice to see a rebuilding scene – usually in these sort of situations, the heroes bugger off to their next adventure, while the place they were heroing in still smoulders (and/or is fixed up nice and quick for the next episode).

Armor? What’s that?

This whole arc, but especially this episode, really is carried by Vira. She’s the one doing most of the talking, screaming, and so on. And Asami Imai nails it. The dialog itself works, as well as any other anime, but as usual the acting is what has to sell it. There were times I was taken aback by the sheer weight of emotion coming from the screen. All of the other performances are good, but Vira is great.

I’ve really been liking this show so far. I just watched the last season out of a sort of duty: it was the anime of my game, and I was going to buy it anyways (dem codes man), so might as well watch it. But I actually look forward to this show. Sure, it’s not the best show ever, but the writing and acting is pretty good. This episode was a good example of that.

It’s cool, let’s stand around celebrating; this hoodie gives +12 DEF so I only got a little stabbed.

Dragalia Lost: High Dragon Trial Update: Problem With the Game, Or With the Players?

Dragalia Lost recently had an update that adds higher difficulties to the High Dragon Trials. Said HDT’s were the game’s end-game content, so now they’re even more end-gamier. In addition, there is a time trial, with leaderboards for the top 25, and prizes depending on where one ranked in total (percentage-wise). With this update came a new tier (well, two tiers) of weapons, which required doing the new tiers of HDT’s to get the materials for.

Needless to say, people got mad. And stupid. Trouble is, until these things came out, the game was pretty easy, even at its hardest. With not too much grinding (though still too much for me, Mr. Casual), one could max out their buildings and gear, which would help trivialize most content, even the HDT’s, with just a modicum of skill. However, this update introduced the first real esports elements. Now people couldn’t have everything with a bit of effort in a short period of time (using resources they’d already stashed up), but they would actually have to put in a serious effort, and use some actual skill. This change dashed the expectation of many vocal players, but I think would be good for the game overall.

Serious lack of self-awareness, there.

Like pretty much all these games, Dragalia Lost depends on whales. But whales need reasons to whale, in this game – there’s just so much competition out there for that precious whale dosh. There are traditionally two big reasons to whale in a gacha game: esports or waifury. (I’m going to include all sorts of ‘I need this character because they’re my [X]!’, including husbandos, fujoships, etc., because the waifu man reigns over all these.) Esports is the more reliable way to whale whales, since competition is something the devs have the most control over. Meanwhile, going after the waifu enthusiasts depends wholly on the whims of the players, while the devs can only try to create appealing designs for their fanbase; the most reliable way to go after these players is to make alts of characters that have already proven popular.

For Dragalia Lost, the esports game has been severely lacking, because there hasn’t been any real, official competition in any way. Sure, you can whale, git gud, and all that, but who are you comparing your skills too? And who can you show off to? The best one could do would be upload clears to Youtube or Twitter. However, even in a coop game like Granblue Fantasy one can race other players directly in a raid, to see how much damage each person can do before killing the enemy, and it is shown immediately at the bottom of the screen. Now, with the time-trial leaderboards, good players and whales can have it all: actual hard content that uses their resources, skills, and experience; a way to compare their skills directly to other players; and a way to show off to each others and all the plebs.

Now, that hasn’t exactly gone over well with some of the non-esports players and whales. Like I said, many were used to only putting in an modicum of effort to get all the prizes. There actually is a bit of a grind to get the top-tier weapons, which requires actually completing the HDT’s multiple times. And a lot of players don’t have the skills or gear for that. Which makes them mad.

Personally, I see this as a “git gud and stop crying” situation. Lots of whiny babbies out there saying the game has gone to crap just because they can’t access everything within two or three weeks of it happening. Very entitled, and I don’t use that word lightly.

Also, people crying because they can’t pub everything. For good or ill, pubbing is a major thing in this game. If you don’t have some other way of organizing things, which is pretty hard since the guild function in this game is pretty limited, then you’re stuck pubbing. And, while there are filters to pubs, they aren’t really reliable. You’ve basically got might filtering (basically gear score), which doesn’t mean that the players actually know the fight. And there’s no way to kick players inflating might, or using the wrong gear, or whatever, so people just put up ridiculous might requirements for their rooms. Lots of people looking for carries.

Not to say there aren’t problems with the game, or this situation. I’ll point them out here:

First, the HDT’s are very punishing. They have a lot of OHKO attacks, which means that not only are runs over if anyone makes a single mistake, but healers are pretty much useless – if they’re not absolutely necessary due to ‘everybody WILL take damage’ mechanics. In this game, the trinity isn’t dps-tank-healer, it’s dps-support-healer, since tanks can’t really do anything in this game. Which means dps is all-important, which means being anything besides dps requires that unit to contribute more dps than is lost by not using a proper dps unit. Since pubs generally don’t have the eports skills to not make mistakes, this means a lot of pubs fail.

Second, Gala Cleo. It’s not often that a single unit will run/ruin an entire meta, but there she is. She’s got everything: buffs, heals, dps, debuffs. That all on its own would make her a top-tier unit, but not broken like she is. The thing is, her buffs stack with each other. Meaning, if you had a full team of Gleos, you’d potentially have HUGE buffs, or constant uptime on said buffs. On a character that already is pretty good dps, this is completely broken. Take the stacking away, and she’s merely very good. But as it is, in most any content you’d take Dark characters to (and others you wouldn’t), she’s best-in-slot, no good if you don’t have her. And it’s not like dark is hurting for good units either, but when you’re competing with BEST UNIT IN GAME BY FAR, good isn’t good enough. And it’s not like taking away the stacking buffs would be a huge nerf to the unit, pissing off the players that whaled for her, since without that she’s still one of the best units in the game.

The culprit herself.

Third, while the HDT’s are a bit of a grind…there’s nothing to do after it’s over. “Good” grinds put stuff behind RNG, or otherwise make it so even the best players have to continually run content for various reasons. If they don’t, they won’t play. They’ll play the esports content, but nothing below that. One way around that is, as mentioned, RNG for a lot of stuff, so players need to run things again and again and again to get what they want; this is the traditional MMO raid gear setup. They’ll grumble, but they’ll do it, if there’s enough incentive to do so. Another way is to have the lower-tier content give resources that are still important to higher-tier players, through trade-ins and the like. Granblue Fantasy generally does both of those: RNG to get the gear pieces one needs, and trading in lower-tier gear to get the resources needed to upgrade that high-tier gear they actually use. Dragalia Lost doesn’t do either: run the HDT’s enough times, and you’re guaranteed to get what you want, with no reason to go back later (yet).

Why is this important? (Aside from the fact that devs want players to engage with all the content they spent time on, I mean.) It’s because newer players need help going through the lower-tier stuff. They can’t learn to git gud if no one is willing to help them out. This game is a coop game, which means it needs players to coop with. As has been seen in just these past few weeks, if all the good players are doing the higher-tier stuff, because they’re done with the lower-tier stuff for whatever reason, then the low-tier stuff will not be very doable for the low-tier players. In this specific instance, there’s literally no reason to do the Standard difficulty for the HDT’s, because higher difficulties give all the same mats, in higher amounts, as well as the stuff needed to upgrade to the higher-tier weapons. So the Standard HDT’s are floundering.

All of these are things the devs can actually control. I think fixing these three items would be greatly beneficial to the fun of the game, and for the enjoyment of the people playing the game (two different things, since some people don’t like fun). Right now, a lot of the fans are crying for no reason, saying the game is dead for no reason, like they always do. But, there is truth to their complaints, and things can be improved.

Tomorrow is Halloween, so here’s some pumpkin stuff for Halloween.

Atelier Ryza: First Impressions

It was a day earlier than Steam said, but a day later than Google said. But I started last night. Played for a few hours (5.3 according to Steam), and it still feels like the tutorial. There’s something to be said about that, but obviously I can’t give a full review at this point.

Game starts as these sorts of games often do: the protagonist (Ryza in this case) is bored of their little farm town, and wants to go on an adventure. If you’ve ever seen The Melancholy of Haruhi Suzumiya, Ryza is basically Haruhi, but without the crazy. She drags her two friends along into all sorts of trouble (with the subsequent getting in trouble after getting caught); one goes quite willingly (basic meathead/future warrior type), while the other hates all the danger and such, but he’s every 80’s nerd stereotype, so of course has no actual spine to resist Ryza’s force of personality (plus, if he stayed behind, he’d have no protection from the town bullies, also straight 80’s stereotypes). And, as usually happens, the kiddos get in over their heads, only to be saved by someone more experienced: in this case, an alchemist and his assistant/bodyguard.

If the above sounded kinda vague, it’s because I don’t remember any names. Not entirely a bad thing: the friends are their own guys, who have their own interests besides being dragged along with Ryza’s whims. But that also means they’re not quite in the forefront when stuff happens. So far, this is just a slice-of-life adventure for a girl, who’s life just happens to include killing monsters to take their parts to make stuff with. I’m sure we’ll get into a grander adventure in time, but for now it still feels like the training wheels are on. Appropriate, because Ryza et al are still noobs, but a five-hour tutorial seems a bit much.

Mechanicaly, however, this is a big departure from previous Atelier games. The battle system is ATB, like FFVII and the like. This really changes things up. Everything is very fast-paced, especially since you can’t queue up commands (yet, at least). So, while you’re trying to figure out what to do on your turn (you only command one person at a time, though you can switch at any moment at all), everything else is advancing as well. Also, items don’t get used up – you have a certain amount of points, which get used up as you use items. You can “spend” items to refill those points, which leaves said spent items unavailable to be used until you return home from base. I’m not sure how I feel about all this, yet, so I won’t make a verdict.

Also, alchemy is different from the past. Here, you fill in a grid with items, which replaces the block puzzles of the Mysterious games. Adding different items in can unlock other places in the gird, which enables unlocking different bonuses to the item. Some grid spaces require certain items, while others only require certain categories. I’m not sure what things are actually required, though, to make the base item. Unlike previous games, there are no set recipes, because you can fill in the grid mostly how you want. Again, not really sure how I feel about this, but I’m becoming more used to it.

Overall, I’ve really enjoyed what I played of it. Unfortunately, this is Halloween season in various games, and ESO in particular requires some actual participation for the dailies (the event is a huge grind if you want to actually get anywhere, because of the huge RNG component to it). That will limit my playtime substantially, but still, I’m looking forward to what time I do get with the game.

Granblue Fantasy: The Anime: Season 2 Episode 4: The Review

I have half a mind to make this the site picture.

Another week, another episode of Granblue Fantasy anime. And this time it’s a good one. Like, actually good. All that crap I complained about before? Mostly absent. This is one of those times that we can see how an adaptation can go beyond the source material while still staying true to the bounds set by that source material.

And it starts out with this right off the bat. Everything I’ve seen before of the “Katalina saves Vira from the monsters” scene gives the impression of Vira facing off against a single monster, outmatched and facing her doom until Katalina shows up. What they do here actually makes it fit within that “Vira was better than everyone else” vibe we’re supposed to get from her: many monsters slain, without breaking a sweat, until one gets a lucky break on her.

(And aside: you might wonder why there are a ton of monsters in a city where there are a lot of knights and stuff in training. Well, that’s on purpose. The whole island is completely dedicated to the Academy. The monsters are there to toughen up not just the trainee knights, but all the auxiliary citizens as well. What happens when the baker gets ambushed by monsters while on delivery? Well, sucks to be him I guess. It’s really rather silly. Of course, the out-of-character explanation is that the devs wanted to have a reason for battles to randomly happen in a city without hostile human enemies, since we can’t have a story node without a trash mob battle!)

Then there’s the usual flashback montage of Vira getting closer to Katalina, with the typical shoujo “girl tries too hard to get the oblivious guy’s attention” thing (cleaning, making food, all that stuff). Then we’re back to what we saw last week, with Vira deciding to make Katalina’s dream of becoming a knight come true, while Vira can’t leave the island ever again. Adds a bit more humanity to the psycho stalker from four years of the game.

The high stats in everything…
…vs the min-maxing martial.

Of course, lest we forget, Vira is actually the bad guy here. One of the few missteps of the episode is how forceful Gran is in wanting Katalina back. Lyria, sure, that’s understandable. And of course she just wants Katalina to be happy, no matter what she decides. But it’s Gran that does a whole bunch of stupid stuff to try to get Kat back. Tearing up the pardon was strictly unnecessary (well, not for the overall plot – we still need to be on the run from the Empire for another season or two (or three at this pacing)) – they could have done the “rescue” without that little bit of drama. Then going into the room yelling and fighting the barrier was again unnecessary, and unhelpful. It’s almost as if Gran is saying that, once you’re part of the Nakama, you’re always part of the Nakama. No getting out of it. I guess they needed a reason for Gran to have some presence and lines (since he’s supposed to be the main character and all).

Of course, Furias decides that’s the time to use his big gun Adversa. What, never heard of that before? That’s because the anime (last season) skipped that part. Not that it matters so much, since Vira goes crazy, powers up, and takes out Furias’s battleship in one shot. So much for that whole chapter in the game. But next episode she has to get taken care of, somehow.

I gotta say, taking the focus from the Empire stuff, and making it more of a character drama, was a great move. The anime doesn’t have the luxury of all the side stories, journal, and character stories (with several alts for Vira in particular) to tell all the good parts of the overarching story. Best to skip some of the less good stuff to put the good stuff in. And unlike last season, they’re managing to do that in a good way, that doesn’t push other good stuff out for their own original content.

Another good thing was that the art was a lot more consistent this episode. Really what it should have been doing the whole time. There are a few goofs here and there, but they aren’t as obvious or as bad as in the past, particularly last episode. Still nothing to write home about, but not distracting.

I do wonder what the next episode will bring. In the game, at this point we’ve already beaten Vira (she attacks the crew (the whole crew -including Rosetta) is there, instead of just Gran and Lyria), at the point she shoots the layzor here), and Chev/Lumi leaves her and now possesses Adversa. Can’t do that now. Or can they? I hope not. It wasn’t very personable: the enemy is a now-sentient cannon, not a crazi(er) lady. Of course Vira will be freed from her prison sentence, and Chev…goes without a host I guess? Or Vira still has her, but can also leave? In the game it’s clear that primal beasts can split themselves into independent pieces (it’s how those pact-bound to islands can also leave to join the crew – Tiamat, Yggdrasil, etc.), but I don’t know if that would even come up in the anime, since it doesn’t have to bother with the gacha game conventions.

What I’d really like to see is Vira joining the crew after next episode, maybe even taking Rosetta’s place (since apparently she’s off being mysterious or something). It’d definitely change the whole dynamic of the cast, let some original writing shine through, and add some humor. And, give something for Katalina to do from that point until the where we are in the game story now, since she’s pretty much irrelevant. I don’t think that’s going to happen, though. In the game, and probably at the end of next episode, Vira says she’s free to follow Katalina at some point in the future…but she never shows up in the (main) story again, as far as I recall (she’s in a side story or three, and has the most alts of any character). And it’s a real shame.

Isn’t it sad, Vira?

Vidya Halloweens, and Other Thoughts

Only 10, and already getting into some weird stuff.

(This is going to be a bit of a ramble; it’s Friday, and I have a little to say about a few things.)


I love Halloween. It’s one of my favorite “holidays”. (I mean, I love any holiday where the primary celebration is with candy.) I love the sorta macabre, sorta cute, sorta sexy aesthetic and feel to it. And video games are all about aesthetics. Mobile and online games, which get continual updates, are great about getting holiday aesthetics, including Halloween. (After all, that kind of stuff is easy to monetize.)

I find it interesting how different games do different timings for their Halloween stuff, and which games decide to go without. Especially interesting is the Japanese stuff, since they don’t do Halloween there, and least not at all until recently. So they don’t really get it, I don’t think, at least not yet. I think you’ll see where I’m going with this when I post the timings for the Halloween events for different games I’m familiar with:

  • Princess Connect: 9/30 (September!) – 10/14 for the new event, with 10/14 – 10/22 for the rerun
  • Granblue Fantasy: 10/13 – 10/19, with the Halloween alts in the pool through the 31st
  • Dragalia Lost: 10/18 – 10/31 (which is better than last year, where the timing was more like Priconn’s this year)
  • FFXIV: 10/17 – 11/1 (I’m not actually participating in this one, since I’m not subbed)
  • ESO: 10/24 – 11/4
  • STO: 10/31

As can be seen, for the wholly Japanese games, the Halloween stuff is just for October-ish. The western stuff (and stuff with much more of a western audience) is more actually in-line with the actual date. And poor STO, only having one even sorta-related mission to go along with the day, which also runs every Friday the 13th. GBF didn’t even have a proper event, just having the usual Proving Grounds event with “spooky” bosses, and a little running vignette at login.


Speaking of monetization, I was actually able to get this year’s Halloween alts in DL, as well as last year’s. This time of year is really good for gacha games, because they can do a bunch of limited banners after another, with all the holidays (Halloween, Christmas, New Year’s, Valentine’s). Doing the character stories for a couple of the new characters (Mym and Odetta), and was a bit disappointed: I’m not a fan of the whole “it was all in [their] head” thing, whether it was a dream or a fantasy or whatever. Sure, they both manage to give a bit of characterization, but a lot of the fun of alts, at least for me, is to see the interactions with the other characters now that we don’t have to waste time with the character’s gimick or initial conflict.

Also, it further goes to showcase how Japan just doesn’t get Halloween very well. Part of the point is that people wear costumes, right? In DL, they actually specifically mention costumes. But the alts (and Japanese Halloween stuff in general) don’t really do proper costumes. Sure they’re sexy or cute, and they’re Halloween themed, with pumpkins and spiders and whatever, but they’re still not costumes. I mean, here IRL we have Sexy [X], but they’re still costumes of [X].

Yes, you saw that right: this dress has no back. Hot.

The Outer World is out, and it looks like the bloggers and “””””journalists”””” like it. And, thanks to the magic of Youtube and Streamers, one can take a gander at it, see what it’s about, without actually plopping down the cash (and/or hard drive space [arrrgh!]) to actually play oneself, and having to trust the mere writings of the above.

I had said before that I wasn’t really looking forward to it, and gave some reasons why. It seems some of those concerns were not realized. Despite being an Obsidian game, it’s not a huge buggy mess. In fact, it seems to have been rather thoroughly tested, with very few bugs being released. Also, the writing doesn’t seem to be too bad. The marketing was really pushing the New Vegas Creators! angle, which isn’t very true, but still better than the past few Obsidian games, by the looks of it.

However, I’m still not going to bother with the game. Basically, it looks like it’s a Fallout 4 total conversion mod, changing the gameplay to something more like Borderlands, and slapping an actual RPG system on top of it. The whole thing is first-person, which completely defeats the purpose of character creation. The humor is that bland inoffensive snark and/or ‘quirky’ garbage that I (obviously) don’t like. All of those are deal-breakers to me, even if the story is good. So yah, not a disaster, not a dumpster fire, not even a bad game, but definitely not for me.


What is (probably, hopefully) for me, is Atelier Ryza. In fact, I actually preordered the deluxe edition. The digital one, I mean. I don’t think I paid full-price for it, since it was only $66, and full price for the base game is the usual $60. But regardless, I preordered, which is the real point. Regardless of game, I almost never preorder any game. I mean, I rarely pay full price for a new (to me) game. In fact, I don’t know if I’ve ever preordered a game before. The only potential candidates are Skyrim and The Witcher 3, both of which I know I had on Day 1 (for full price, of course). Because those are the only games I knew I would like, going in, at the very least enough to play fully to completion (Skyrim is one of those “This game is bad and I hate it; and I played it for 400 hours so I know of that which I speak.”). And this one. I’ll know in a few days if I made the right decision, but I’m pretty sure I did.


Man, I really wish there were some kind of warming strips, just for the nose. I think the sinus troubles are the main trigger (at this point of time, at least) for my headaches. These troubles are mitigated if my nose is warm. But holding a tissue over my entire nose and mouth is not very practical (everyone asking me if I have a nosebleed is just one of the issues). Neither would be a dust mask, which would be perhaps more appropriate to my job, but I don’t want to breath in all that exhaust I just breathed out (which would trigger my headaches another way). I really don’t hope it’s another sinus infection; two rounds of antibiotics already, don’t want to go a third.

Granblue Fantasy: The Anime: The Second Season: The Initial Review

I was originally going to do a review of each episode, starting from the first. You know, when I got to it. When I got the pictures together. And so on. Then the second episode came out, and I was going to do a review of the first two. I had the pictures, but I didn’t put them on THE CLOUD, so I couldn’t do them at work or school, so it was hard to review. Then the third episode came out, and I figured I should probably actually get on that. So, now we have a review of the first three episodes of the second season of the Granblue Fantasy anime. So the three-episode rule applies: watch the first three episodes, to see if it’s worth it to continue.

Now, I come to this as someone who has played the game. I know, generally, how it’s going to go. There may be some surprises along the way, some anime-original stories, or side-stories from the games, thrown in there, but I basically know the plot. I also saw the first season, so I have that as a base to go on, even if the director, writer, and even studio are new this season. So I’m a bit biased as a reviewer. I already have my opinions of the plot. But, what I don’t know is how they’re specifically going to go about it this time.

I’m pretty sure this wasn’t in the game.

I guess it would be helpful to give a short review of the first season. In short: it wasn’t that good, but it wasn’t that bad either. Its main problem was focusing on the worst part of the story. As an adaptation it’s pretty true to the source…to its detriment. It’s a very basic RPG story at this point: small-village boy and mascot have a mysterious girl come to them, needing protection from the evil empire, and then they are on the run, and have to gather the elemental thingys to go to their ultimate destination. Along they way they gather a crew with various skills at various places, solving various problems and fighting various bosses. Occasionally, an anime-original story would pop up, showing the normal day-to-day adventuring, which were the best parts of the show. They did deviate a bit at the last city visited, and showcased some of the other gacha characters, which was neat. But they also added a ‘boy-meets-girl’ romance that’s kinda-sorta hinted at in the game (at least the girl likes the MC, who can be a girl or boy (most players choose the girl)), but really played up here, which no one but the creators asked for. (That’s one of the troubles with adaptations of popular stuff – there’s an audience expectations aspect to it, that is only ignored at the creators’ peril.) There were a couple of extra episodes that featured the female MC doing holiday type stuff with a bunch of the gacha characters, which were both the best episodes, and the most popular. The art style was controversial: it had a kinda sketch feel to it, which was supposed to invoke traditional hand-drawn animation, but instead just clashed with all the digital and CGI elements.

As for this season so far…I have to say the same thing. Not so bad, not so good. Oh, it could be good. The story in general is also more interesting, just because they’re finally getting to some of the more interesting material. The writing is also better than the last season, even with just the little bit we’ve gotten so far. The first episode, wisely in my opinion, gave the audience a ‘filler’ episode (in both senses of the term, as it’s both an anime-original story, and is outside the main plot). It shows both how a standard skyfarer crew operates, and what makes our heroes special. Even in the first scene, it gives a good summary overview of the characters, for those that have forgotten. It even gives a glimpse into the world – how normal people live their lives on floating craggy islands in the sky. And to top it all off, it also features a fan-favorite side character, in a way that doesn’t have to do with her story, but fits her into the story of the episode.

He didn’t fall on her chest or crotch? This isn’t like my Japanese animes!

The following two episodes return to the main plot of the game, and do a good job filling out 10-20 minutes of dialog from the game into what is probably going to be three 20-minute episodes. There is a bit of mystery and intrigue going on, which leaves me wondering how exactly they’re going to make things play out, even though I, as someone who played the game, know about what’s going to happen. As far as the writing goes, it’s about as good as one could ask for with this sort of adaptation.

So, what exactly makes it “not bad, not good”? Well, the thing with visual media is that the ‘visual’ part matters too (otherwise, just read a book). And here, there’s a lot to be desired. A LOT. While the animation itself isn’t too bad (unlike the last season), here it’s the art style itself that’s bad. It’s as if they forgot to do key frames, but instead everything is in-betweens. Off-model? How can you be off-model if you don’t have a real model to base it on? Genius!

Pivotal emotional moment without a lot of movement? Let’s make the MC look like something else!

So basically, it looks cheap as hell, and very bad in general. And this isn’t just a cheap move, but a very intentional one, as even promotional stills look like this. It occasionally looks nice, when they feel like it. But apparently only girls get to look good: Gran looks silly in almost every scene, and Eugen looks like a little kid’s drawing of a muscle man.

This is the best it gets.

Last season it was pretty blah all around, but here there’s a mix of good and bad that kinda averages out to blah. Which is really sad, because they had everything they needed to make it good, with lots of feedback from fans, and no shortage of funds: the first season was one of the best-selling anime of the past two decades, thanks to the power of in-game prize redemption (and I was one of them, paying hundreds of dollars in total to import the blue-rays). This season will sell well, too, regardless of quality, though I figure it will do a lot less, since the in-game prizes aren’t nearly as good.

As far as the translation goes…it’s functional. But they’ve decided to stick with the game’s translation conventions, which I feel is a bad move. The early game was translated pretty poorly (by people who had trouble with both Japanese and English), but the current, competent translators of the game have stuck with it, and it looks like the anime is too. This is rarely a problem at this point of the story, but it still really bugs me when names and such are changed.

Though, there is one major, HUGE issue that’s come up in the last two episodes. In Japanese, Vira calls Katalina “Oneesama”. Literally translated, this means “most revered older sister,” which is of course awkward in English. As usual, this is merely translated as “Katalina”. However, “Oneesama,” when used by other, younger girls/women, is often a huge red flag for PSYCHO LESBIAN AHEAD. You know, the kind that would do any and all sorts of unacceptable things to get with the target of her affection. “Katalina” just doesn’t have that same connotation.

Definitely the look of a sane individual.

In the end, will I continue? Yes, of course. I can get over the bad art, even if it does make me mad. But what about someone who isn’t already invested in the universe? Well, I don’t know about that. I’d show this to a friend, at least.

They Got Me, Again (and Again, and Again…)

Man, I hate sales. Or rather, I love them, too much, and just hate what they do to my bank account.

Today, there happened to be a big sale on Paradox-published titles on Steam. And I, being the fool that I am, clicked on it. You know, just to see what was there. The sale advertised up to 80% off, which might be some good times, if there was something I wanted.

Now, my main problem with Paradox stuff is that the base games are OK, and often priced right, and go on deep sales frequently; but they are loaded with expensive DLC to “fix” the problems in the base game. I don’t like to participate in this gaming environment, but modders live and die by the updates the devs make, including DLC.

And Cities Skylines is no exception. I looked at C:S’s page, just to see what was going on: the base game was down below $10 (I think $7.50 more specifically), and wanted to see how the DLC was doing: it’s been a long time since I’ve played, so surely some stuff has come out. And stuff indeed has. That picture above is only the bottom of the list. But it was 51% off! Crazy deals!

Normally, such a lowly sum wouldn’t even bother me. Well, not much. But there are two things wrong: first, it’s DLC. Crazy to pay that much, even at half-off. Second, and more importantly, I’d already spent a bunch of money this month on vidya games. (I think I’ve told this story before, but…) At the beginning of the month (or the end of last month, I don’t remember), Hilda came out in Pokemon Masters. She is the FeMC of Pokemon Black/White, which was my reintroduction to the Pokemon games (having last played the original Red/Blue). She was my main interest in this game [Masters] for that reason. So I rolled and rolled, and even bought out all the original discount gem packs. I don’t normally buy gacha currency just to do more rolls (only ever having done so when I had a lot of extra money to burn and no particular expenses), so this shows my dedication. But what do I get? Not Hilda. Such is life in the gacha game. And it wasn’t a small sum, either. (Not a huge sum, since there were only a few discount packs to buy, but still a larger sum than I’ll readily admit to.)

(Even so, I lost all of what little motivation I had to even get the daily login bonuses. And to add insult to injury, I got Hilbert, the other MC of Black/White. I hear Hilda actually sucks as a unit, but I don’t care.

In an aside, I should mention that the game kinda really sucks, as a game. So much so that both producers wrote an apology letter to the players, acknowledging this fact, and promising to do better in the future. We’ll see if that’s enough to get me to come back. This is the kind of stuff that takes months to make course corrections on.)

So, I bought this stuff, when I didn’t really want to, for a game I’m not going to play anytime soon (get in line behind all the other games, chump!), and didn’t really want to pay that much anyways. But buy it I did. Not that it’s going to make any real financial impact in my life – unless my car explodes tonight or something, $50 isn’t much in the scheme of things – but it’s just embarrassing, or perhaps more accurately, mortifying (since I didn’t have to tell anyone about this), that I keep falling for this. And to fall for this in particular, when I could have used that money to buy actual, full games, and not just pieces of games I already have, that I already enjoy.

I guess I’m the type of customer that keeps these games going. Vote with your wallet, indeed.