Dragalia Lost Update 1.10: Alliances and Ailment Upgrades

Just a short update on a game update, as seen in the title above. I played Atelier Lulua basically all afternoon, evening, and night yesterday, and plan on playing a bit more tonight. Only thing really to say there is that I was wrong about how long after the previous games this one takes place.

Anyways, Dragalia Lost finally gets clans. The main functionality seems to be just easier grouping for quests. Unfortunately, it seems that you can’t partly pug and partly use your crew; it’s all or nothing. The pug filters got put into the standard “start a room” button, which makes sense, and probably should have been the functionality from the start. There’s also a chat, but I’ll probably avoid it, because I’m a LONE WOLF.

There was also an update to how afflictions work. Now instead of only one at a time, a boss can get multiple afflictions. So Lilly’s freeze won’t overwrite Leviathan’s bog, etc. Also, the enemy’s resistance to afflictions looks like it goes up by half of what it did before, each time the enemy gets that particular affliction. So, in theory, those units with [affliction] Punisher won’t be as bad. Though it looks like all those abilities are bugged right now, so they don’t work at all. Sorry Nefaria, your time to shine isn’t quite yet.